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COMEBACKS 2007-01 (Jan)

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Ben Wilson writes...

Hey Mr. Weisman. I figured that it was about time that I, as a fellow fan of Gargoyles, finally got around to asking "the Master" himself a two questions that have been floating around in my head for some time now, relating to Gargoyles and the entertainment medium called video games. Of course, that's if you have the time...

1) With regards to the old Gargoyles game released for the Sega Genesis/MegaDrive back in 1995, did Disney Interactive ask for, or otherwise give you any input in the creation of that game at all? I'm willing to bet the answer is "no" (given the many inconsistencies in that game with respect to the true story of Gargoyles), but I was wondering if I could be privy to a personal retrospective from you, if it was possible.

2) And I guess the other question I wished to ask was, have you ever given the thought of utilizing video games as a possible other medium to continue the story of the Gargoyles Universe? I believe you once said that you could very well see "Gargoyles 2198" made into a CG feature...I merely suggest the idea of "why not take that notion one step further, and possibly make it into a video game?".

After all, it goes without saying that video games are a great outlet to convey some truly memorable stories and characters, much in the way that any great book, tv show, or movie can. And with the industry grossing millions every year, it's not like it's exactly an "untested" means for others to project their ideas. Since the new Gargoyles comics proves that you are willing to seek other venues as a means to continue your work, I only hope that you will keep the ball rolling, and perhaps eventually look into other mediums, as well. I can only imagine the type of sheer entertainment and joy of being able to not only view the exploits of various characters you may devise, but to be able to directly interact with them, as well!

Plus, the way you seem to picture "2198" is as a world that is connected with the "classic" Gargoyles world, but disconnected enough that it will serve to be its own seperate entity. In my eyes, that's perfect enough to be used as a basis for a game, out of perhaps all of your possible "Gargoyle spin-offs" that you suggested. And as long as there were such things as "direct allusions to the past" and cameos from classic characters like Demona and a possibly time-dancing Brooklyn, that would be enough to ensnare us old fans, while also not alienating new fans who may not remember the classic show.

Any way, it's just an idea that I was hoping you would have been considering already. If yes, then that's very cool. If not, then maybe it's just another thing for you to throw around in your own mind.

Thanks again!

Greg responds...

1. We did work with them to some degree. Forwarded materials, back and forth, etc. I've mentioned before that the Eye of Odin was THEIR idea, which we incorporated. And I still like THEIR design (which feels much Norser) much better than OUR design (which looks quite Egyptian to me. The thing to keep in mind is that we were in production simultaneously with them. So both groups were ridiculously busy. Plus, I'm not a gamer. That world is pretty alien to me. So we probably didn't keep in as good touch as we might or should have. But that's NOT Disney Interactive's fault. It's just what happened.

2. I'm game. (Pun intended.) But again, I know nothing of that medium. And no one's approached me about it.

Response recorded on January 29, 2007


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