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ruby writes...

This is my first time writing in, so I just wanted to say thanks for having this website up! I can't imagine the amount of time it takes to answer everything. It's truly appreciated. I picked up YJ not long after the third season wrapped up, and I'm delighted I got into it when I did.

I especially have to thank you (and the rest of the YJ crew, of course) for Artemis. I was in a bit of a rough patch when I watched it first, and I saw a lot of myself in her. Watching her overcome her fears, especially in the first season, was a reassuring inspiration. There's been more than a few times when I found myself thinking of her as I braved through things. She means a lot to me, and I'm thrilled to see her still working things out now, even though she's been through so much. (I was beyond excited when we found out she's leading the Team now! I can't wait to see that!)

Anyway, I've had these lying around for a bit, so here we go.

1) You recently mentioned some of the organizations you’ve reached out to for help with YJ’s characters of color, cultures you’re unfamiliar with, and the LGBTQ+ community. It’s wonderful to hear that you’re working with them! Which other groups have you worked with (both today and during the first and second seasons) and how does that relationship work?

2) What does a day in the life look like in the YJ acting booth? (I have to imagine it’s pretty fun with that particular group of actors and directors!) Any idea when you’ll be able to record in person again?

3) From what I understand about acting (both voice and “regular”), it’s incredibly important for actors to be able to play off of each other. How does that work with recording during the pandemic? Do actors record lines individually and then play off those recordings, or are Zoom meetings used to imitate the booth as much as possible?

4) One last question about voice acting: how much influence do your actors have over the characters' personalities? Are their ideas about the characters integrated into the writing?

5) I’ve always loved the glimpses we’ve seen of YJ’s interpretation of Atlantis. Many of the versions I’ve seen are basically just a very large underwater city with little oceanic inspiration. YJ’s version seems to have been created with a lot of thought toward how the structure of the seafloor and plant life interact with it, as well as the intense influence of magic. The colors also often feel particularly vibrant and ocean-like. Given that you’re not one of the artists, I’d guess you may not know much about how it was designed, but is there any insight you could give to choices made regarding Atlantis’s design and culture?

I've just seen the first episode of Phantoms, and it's looking spectacular so far. Good luck with finishing up post-production, and thank you again for your hard work!

Greg responds...

1. I'm going to hold off answering which other organizations we've worked with for now, as I think revealing the organizations would by default reveal content. I'd be happy to answer this after the season's over. But I've already stated that we've been working with GLAAD and OUT and MPAC (Hollywood Division). Plus, we've run every single outline and script by Dr. Janina Scarlet (superhero-therapy.com and @shadowQuill on Twitter). She's helped us with psychological and therapeutic details, while also generally acting as a sensitivity reader for our work. And there's also Warner Bros' own DEI department, who've been very helpful. There are more organizations, but the rest will have to wait for now. As for process, it can differ slightly. But generally, we discuss the stuff we were thinking about doing with them and get their feedback. Then we show them our outlines. Then our scripts. Sometimes even animatics or animation. At each step, we listen, take their notes and make sure everyone feels good about what we're doing before we take the next step in the process. We don't do anything that doesn't work for our story and characters. But we admit to ignorance on many fronts and many levels, and we like educating ourselves and allowing that education to be reflected in the work.

2. Well, it is fun! (Or, you know, most of the time. Nothing's perfect.) But pre-pandemic, we'd bring a majority of any episode's cast in together. (Although our casts are SO big, that sometimes we might split that cast into two shifts, trying to get folks who have scenes together to record together.) Jamie usually has them do a first run through without much direction. Then he might dive in and nuance an exchange or a line. Or even a certain phrase. We like to have options, but we want to make sure we get at least one version that hits the nail on the head. And we also make sure that we have at least two versions of every line. Post-pandemic, everyone was recording alone. Which is still great but not quite as much fun. There's a lot of playing back what one actor did for the other actor. (Whomever went first, kinda gets to set the tone for any scene, in these cases.) As for when we'll get back to recording in person, I don't know. Not on Season Four. That's all fully recorded.

3. See above.

4. After an episode or two, we definitely begin to incorporate their performances into their characters. With regulars or our long time recurring actors, we often sit down and talk to the actors about their characters, and I'm not at all adverse to listening to their takes on their own characters and importing those ideas into future episodes.

5. We wanted to fully bring their culture and milleu to life. To see Posiedonis - which is all you've seen of Atlantis so far - as its inhabitants see it.

Thank you for watching!

Response recorded on October 25, 2021

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Todd Jensen writes...

Rewatched "The Green" today.

I might be reading too much into this, but I noted that the ones responsible for the theft of the Mayan Sun Amulet and the deaths of most of the Mayan clan were called "poachers" - a term for illegal hunters. Given the recurrent theme about gargoyles being hunted and facing danger from hunters that I've been paying close attention to in the 25th anniversary reviewing, I thought that an apt word choice.

This episode featured five "clawmark" transitions, the most I've noted to date in any individual episode of "Gargoyles". (I've been keeping track of those during the silver anniversary reviewing, and counted fifteen up to this point, of which five were in this episode - one-third, in other words.)

Greg responds...

Wow. That's a lot of claw wipes. But we also had more location transitions from Manhattan to the Green and back.

Response recorded on August 17, 2021

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Todd Jensen writes...

Rewatched "Shadows of the Past" today.

Bronx was definitely not enjoying the wild boat ride through the stormy seas - his response put me in mind of the "series Pitch"'s description of him as angst-ridden and not fond of adventures.

I really enjoyed the little animation details in this episode - Elisa cautiously climbing up the path from the shore, grabbing hold of the stone wall at one point to steady herself, or Bronx slipping a bit when he starts climbing up the cliff.

The entrance to the rookery looked different than it did in "Awakening Part One" - apparently those doors and the gargoyle-like face over them were removed by Xanatos to New York, along with the rest of the castle. The depiction of the now castle-less cliff - with a huge gap - brought home just how much of it Mr. X had removed.

I really like the illusory Demona's words to Goliath "Join me in the dark" - it's an illusion of her, of course, but those words capture so well in metaphor what she's been trying to get him to do (when not simply trying to kill him).

This time around, looking at the giant skull-like shape left over from the Archmage's battle with the gargoyles in "Long Way Till Morning", I tried to work out (but wasn't certain) whether it was a real skull (if so, it belonged to something really huge) or just part of the cave sculpted into the likeness of a skull. I'll have to pay closer attention to it, the next time I watch "Long Way Till Morning".

Greg responds...

The animation on that episode was just lovely..

Response recorded on August 16, 2021

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Charles Beale writes...

As a live action film producer/director, I’ve often thought some ideas might be created as an animated series. What guidance would you give to someone looking to branch into animation? Assume I have no existing relationships.

Greg responds...

Your best bet is to go through your agent, who should be able to get you meetings with animation execs.

Response recorded on August 16, 2021

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DK writes...

As a writer and creative, you've been responsible for some of my most cherished childhood and adulthood favorites. Given your experience, I wanted to know what one's approach would be when they come up with a story that they could see manifesting as an animated series? Do you flesh the whole story out as if writing a novel, or do you try and create episodes on paper and tell the whole story; is the process entirely different altogether? I would love your insight on this sensei. Thank You

Greg responds...

Are we talking about selling or producing? They're two very different processes.

Response recorded on July 26, 2021

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Marvelman writes...

Hi Greg,

Having watched the first half of season 3, I can honestly say that the writing on Young Justice is as sharp as ever. As always, some episodes like "Evolution" and "Nightmare Monkeys" are better than others, but that's going to be true of any show.

However, I recently re-watched "Depths" from season 2, and I have to say that the quality of the animation on Outsiders is just not at the level of the animation on seasons one and two. What would account for this? Is your budget smaller? Did you switch animation houses? Or, do you not agree with the premise of my question?

Don't get me wrong. I think the animation is okay. It's just not as good as prior seasons.

Greg responds...

Our budgets are technically higher, but are (with inflation) more or less the same. We did switch animation houses. But we had to. The world has changed. There's way more production in Seoul than there used to be. It's way more competitive for studios and artists over there.

But basically, I don't agree with the premise of your question. We've had mixed animation success in every season, with strong episodes and weak episodes and everything in between. I'd put the animation on "Nightmare Monkeys" up against anything we did in Seasons One or Two. And there are episodes in all three seasons that had us pulling our hair out over the animation. In the end, however, I think they all cleaned up respectably.

Response recorded on July 26, 2021

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danny writes...

hey mr greg weisman i was just wondering were you aiming a little older and just had to keep it appealing for kids

Greg responds...

We talking Young Justice? Gargoyles? Shimmer and Shine? Every series is different in its demographic targeting, sometimes even from season to season. In most cases, we tried to target multiple demographics simultaneously by writing in layers.

Response recorded on October 17, 2019

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Marvelman writes...

At what point will Outsider be considered to be in-production? The writing is considered to be pre-production, right? I know you are now recording the voices. Is that part of the production phase?

Greg responds...

It depends how you're defining your terms. Broadly speaking, Young Justice: Outsiders is in production and has been for over a year.

But if you're going to divide the broad term "Producton" into it's three main components, i.e. Pre-Production, Production and Post-Production, then:

Writing, voice recording, storyboard, design, direction are all elements of pre-production, and are all done here in Burbank.

Overseas animation is the actual production, done in Seoul, South Korea.

Editing, retakes, music, sound effects, visual effects, foley, sound mixing and on-lining are all elements of Post, which is also done here in Burbank.

Young Justice: Outsiders is very deep into Pre-Production, and pretty darn deep into Production, and beyond the shallow end in Post-Production, as well.

In any case, we're still right on schedule.

Response recorded on April 16, 2018

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Jack Carpenter writes...

I've heard a lot about the "core truth" concept you and your team use in your approach to characters.

Are some of these core truths secrets, or would you tell us any that we ask?

Greg responds...

I don't think they're secrets because we put it all up on screen. But my inclination is to let our interpretation stand on its own, influenced by each viewer's own interpretation, as opposed to explicating everything in writing here. Still, I don't mind talking process. I'm not going to go down a laundry list of characters, but if someone were interested in one specific character as an example of the process, I might - depending on my mood and clarity - answer this kind of question once or twice.

Response recorded on March 14, 2018

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Carl Johnson writes...

Hello Mr. Weisman,

I had just a couple of questions.

1. One thing about the animation industry is that once a season is over there is no guarantee that the next season will be picked up. Should some one have a plan B for another profession if the next season does not work out? Or is there plenty of work in California that if you did your job well, finding another one should not take long?

2.If someone has a animation idea they want to pitch and have all the details worked out (pitch bible, characters, story, and pilot script) how would they know when they could pitch the idea?

3. I had a question for attires for animation shows. Does it cost more to have different episodic attires for characters or do characters have only one attire to save time? I know in Spectacular, Peter had a winter attire with the jacket, or that one time he had the black shirt with brown pants during the symbiote removal episode but is there a choice on whether they can change their attire episode by episode to add more realism?
Thanks!

Greg responds...

1. Well, uh... There are no guarantees. I try to have other work lined up, pretty much always. And sometimes I'm just flat-out unemployed for stretches. This gig is not for the faint of heart, I guess.

2. I'm not sure I understand the question. If you're ready, pitch. But my caution would be to be careful not to poison the water. If it's a work in progress, and isn't actually very good (YET), then I wouldn't pitch. Make sure you're only showing the best possible version of what you've got. On the other hand, there's not much point in noodling forever on an idea. If it's solid, go for it.

3. Every design - and new clothes are a new design - cost time, which costs money. So, yes, in animation, we need a pretty good reason to give characters additional wardrobe. But if we need it, we need it.

Response recorded on April 24, 2017


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