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CONvergence 2016

I leave tomorrow for CONvergence 2016 in Minneapolis, Minnesota. (Okay, really Bloomington, MN, but close enough.) CONvergence is one of my favorite cons. And I have the honor of being their first fan-funded guest. Here's my schedule for the long weekend:

WEDNESDAY, JUNE 29, 2016
GUEST RECEPTION 07:00pm - 09:00pm
Atrium 4

THURSDAY, JUNE 30, 2016
"Why Gargoyles is Still Relevant" 12:30pm - 01:30pm
Atrium 6 w/Christopher Jones, Patrick Fisher, Alana Profit, Chandra Reyer.

RADIO PLAY AUDITIONS 02:00pm - 03:00pm
Plaza 3 w/Christopher Jones.

"Physics of Time Travel" 03:30pm - 04:30pm
Edina w/Renate Fiora (m), Dan Berliner, Melanie Galloway, Jim Kakalios.

"Fancy Bastard Pie Competition" 08:30pm - 09:30pm
Garden Court - Southwest w/GPS.

FRIDAY, JULY 01, 2016
SIGNING 11:00am - 12:00pm
Autograph Table B.

RADIO PLAY AUDITIONS 12:30pm - 01:30pm
Plaza 3 w/Christopher Jones, Khary Payton.

"Writing by Ear" 02:00pm - 03:00pm
Bloomington w/Patrick Marsh (m), Emma Bull, Aimee Kuzenski, Jim McDoniel.

"Don't Call Them Sidekicks: The Enduring Power of Teenage Superheroes" 03:30pm - 04:30pm
Bloomington w/ Christopher Jones, Jessa Markert, Khary Payton, Sylus Rademacher.

"Drawing with the Masters" 07:00pm - 08:00pm
Plaza 2 w/Christopher Jones, Ruth Thompson.

"Why Diversity Needs to be Deeper than Marketing" 08:30pm - 09:30pm
Edina w/ Trisha Lynn (m), Kate Norlander, Jonathan Palmer, Dirk Ykema.

"Xanadu Cinema Pleasure Dome Live Podcast" 10:00pm - 11:00pm
Edina w/Windy Bowlsby, Melissa Kaercher.

SATURDAY, JULY 02, 2016
"Building Worlds for Fiction" 09:30am - 10:30am
Plaza 1 w/Michael Carus (m), J.M. Lee, Melissa Olson, Lynne M. Thomas.

"Why We Need Representation in Superheroes" 11:00am - 12:00pm
Edina w/ Christopher Jones, Bri Lopez Donovan, Khary Payton, Lynne M. Thomas.

RADIO PLAY REHEARSAL 12:30pm - 01:30pm
Atrium 6 w/ Christopher Jones, Jim Kakalios, Khary Payton and a cast of tens.

RADIO PLAY PERFORMANCE 02:00pm - 03:00pm
Atrium 6 w/ Christopher Jones, Jim Kakalios, Khary Payton and a cast of tens.

"Superficially Strong Female Characters" 05:00pm - 06:00pm
Edina w/ Crystal Huff (m), Kathryn Sullivan, Chrysoula Tzavelas, Joan Marie Verba.

"One on One with Christopher Jones" 07:00pm - 08:00pm
Edina (m) w/Christopher Jones.

ANIMATION BLUE 07:00pm - 08:00pm
Atrium 6 w/Christopher Jones, Lyda Morehouse, Khary Payton, Jenna Powers, Edmund Tsabard.

SUNDAY, JULY 03, 2016
YOUNG JUSTICE 09:30am - 10:30am
Atrium 6 w/Christopher Jones, Khary Payton.

SIGNING 11:00am - 12:00pm
Autograph Table B.

RAIN OF THE GHOSTS 12:30pm - 01:30pm
Edina.

READING 02:00pm - 03:00pm
Rm 2201.

ONE ON ONE 07:00pm - 08:00pm
Atrium 6 w/Melissa Kaercher.


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Jack Johnson writes...

Hey Mr. Weisman

I consider your and your collaborators' take on Young Justice to be a masterpiece, not just in terms of action but in terms of planning and structure. And that leads me to ask the question of how, exactly, did you go about mounting that type of beautifully complex operation? I mean how were you able to develop all of those intertwining stories for literally hundreds of characters and feed them all into the larger agenda? Did you start by breaking a general story for where you wanted the series to go and which characters you wanted to take it there? Or did you start with the main characters and work your way out from there?

Greg responds...

I suppose we did start with general story. And characters, including general directions for each major character.

Then it's about index cards on a bulletin board. You move them around until you've got a cohesive set of stories, creating an arc or tapestry for the entire season.

Response recorded on May 23, 2016

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Sean writes...

Hello Greg,

I just had a few questions concerning Series Bibles if that's alright.

1. How are Series Bibles typically constructed? Is it divided into sections like characters, locations, and story events usually or does it depend on the show?
2. Do they contain much in the way of art or concepts? If so, are there perhaps unused versions or is it typically the finalized designs?
3. Given how much the passage of time is a factor in your shows, do you typically have a series timeline that gets added to as you progress? Do events tend to stay where they are or can things be moved around if need be?

Thank you for your time.

Greg responds...

1. It depends on the needs of the show. But generally, there's an introductory section. Then characters. Major settings. Perhaps gear. Stories. Conclusion.

2. Most don't include art because no art has been done yet. (I'm not sure what you mean by "concepts".) By the time there is art, generally no one bothers to update the bible with it. But there are tons of exceptions.

2a. Could be either or neither.

3. I do, yes.

3a. Nothing is canon until it's appeared on the air or in some other canon source, for example the YJ companion comic. So things can change until then. But we tend to stay on track most of the time.

Response recorded on May 16, 2016

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Ritesh writes...

Hello, Greg. I'm a huge fan of yours. I'm really interested in animation, and storytelling and writing- and would eventually like to have my own show at some point. And I'm a big fan of superheroes and comics, especially DC ones. So- Young Justice had a huge impact on me. Anyway I wanted to know-
1)What advice do you have for young aspiring writers?
2)What are the people in the industry/companies looking for, when they're hiring?(I would love your insight)
3)What's the first step one needs to take, in order to get into the TV animation field and break through?
4)What sort of educational background is preferred in the industry, or proves helpful/useful in it?

The last question, I wanna know specifically as I think that'll help me determine what I wanna take for my University course. I love storytelling, always have and I would love for you to share your knowledge of the industry, and insights of writing. :)

Greg responds...

1. Look through the "WRITING" and "WRITING TIPS" archives here at Ask Greg.

2. Good writers with good sample scripts.

3. Write scripts. Rewrite scripts. Rewrite some more. Get an agent.

4. No one cares. Seriously. Personally, I'm big on education, and I think it'll make you a better writer if you have a strong liberal arts background (even if you majored in the sciences or whatever), but no one looks at a resume and says, "Oh, no, he didn't go to Harvard! We can't hire him!"

Response recorded on March 24, 2016

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Dorphise Jean writes...

I'm starting a comic on my own with a superhero plot I want to know what does these comic publishing companies look for

Greg responds...

They're all different. The best way to analyze each company is to read what they're already putting out.

But frankly, for an original property, I think I'd recommend self-publishing online first.

Response recorded on February 25, 2016

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C. David Cole writes...

Hello Mr. Weisman,

I have some questions about creating teams and the personalities of its members.

1. When creating a team how do you decide what will be the personalities of characters in the group? I've read elsewhere that the best way to create a group is to make each member of the group have the opposite personality of another member. Is this the method you use?

2. How did you decide what personalities to use in the Manhattan clan in Gargoyles?

Thank you for taking the time out of your busy schedule to answer my questions.

Greg responds...

1. No. Nothing quite that didactic. I do look for a mix. But I'd say my process is more organic and holistic than what you're describing. It also depends a LOT on whether I'm adapting an existing property or creating something original.

2. I'm not sure I remember. But if you look at the ASK GREG archive's "Original Development File," you can see how the characters evolved over time.

Response recorded on February 23, 2016

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Algernon writes...

You've often said that a good villain should serve as a dark reflection/contrast to the hero. Is that one of the reasons you choose Vandal Savage as one of Young Justices's Big Bads? Pitting the young heroes of the DC Universe against a character who is literally the World's Oldest Supervillain?

Greg responds...

Yep.

Response recorded on January 19, 2016

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Kalev tait writes...

In creating a fully realised world, you seem to create fully believable characters for all of your reoccurring roles. While I assume you don't do the same for mooks, I'm wondering about minor characters who only appear once or twice and only have one or two lines? Do you always try to make everyone be able to justify their existence beyond the protagonists, or is it just for major characters?

Greg responds...

I try to do it for everyone, at least retroactively. If we use a thug, I try to make him marginally interesting enough that we can bring him back. Then over time, a guy like Pal Joey in Gargoyles becomes an actual character, even if in his first appearance, he's basically a one line henchman.

Response recorded on January 19, 2016

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Luke writes...

Hi Greg,

Big fan here (I reply to you on Twitter sometimes!) and I thought I'd make use of this site to get some help with my intention to write for television in the future!

First off, I'd like to say how much I love Young Justice. From the moment I finished the first episode, I was hooked. I'm quite a seasoned animation fan but I must say Young Justice is probably one of the best things I have ever watched; particularly it was the animation and writing that drew me in the most. I wasn't really into comic books too much before with the exception of adaptions from TV like Adventure Time, and manga; but Young Justice awakened a part of me that just had to look further into the characters, and now I'm completely taken in by the DC universe, it's so wonderful and for that I thank you for helping to bring Young Justice to light!

The show is truly an inspiration for me; I intend to become a writer for television, animation being my ultimate goal, in the near future. In September 2014 I will be starting a screenwriting course at university. I live in the UK, but hope to move to America in future to have a better chance of landing a writing job in animation.

1) What would you recommend I seek to do when I finish university? Would becoming an assistant at a TV studio help as a start?

2) Do you draw storyboards? I am not very confident in my drawing abilities and I'm worried this might affect pitching and demonstrating my ideas.

3) What are some key terms or quotes that have stuck in your head during your writing career? Things that people have told you and you have remembered and applied to your work?

4) Who are your inspirations? What programmes did you enjoy when you were a kid/teenager?

Thank you so much for taking the time to read and answer my questions!

Greg responds...

1. It wouldn't hurt. Get in there. See first hand how things are done. The main thing I recommend, you already plan to do, which is to move to where the work is. Second, WRITE. Third, REwrite. Fourth, PROOFREAD RELIGIOUSLY.

2. No, I can't draw stick figures well. I team up with very, very talented artists.

3. "Less is more."

4. Space Ghost. Speed Racer. Jonny Quest. Herculoids. Anything with Marvel or DC heroes in them. Hill Street Blues. Cheers.

Response recorded on July 06, 2015

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J writes...

Hello,

I was just reading your latest responses and someone asked why the Justice League didn't regrow Roy's arm, to which you responded: "Is that easier than I think it is?"

I don't get it...your a fantisy writer. Everything is easy in fantasy fiction. I mean your own show has the technology for cloning, instantanious travel as far as other solar systems, shrinking to subatomic sizes, manipulating elemental forces, traveling through time, etc. Most of which break all known laws of physics.
Regenerating lost limbs really isn't that far fetched even in the real world, where we're growing ears on the backs of mice & cloning whole animals or just organs, and advancing every day.
And all that aside, couldn't Zatanna just say "Worger S'yor mar!" at any time?

I understand that Roy had to be missing an arm for the story to play out how you wanted it to, and maby he likes his cybernetic arm better anyway and doesn't want a regular one...but why act like a near-reality wouldn't be a simple task (even for an okay writer, but especially for you) in a universe where the impossible is commonplace?

Greg responds...

If Zatanna could regrow arms just like that, don't you think she'd be doing that ALL THE TIME. It seems that would take a TON of mystic energy. (Besides, I'm not sure Roy wants his "ram" regrown.)

And in essence, in fantasy and science fiction, I'm against making anything too easy. For example, yes, we do teleportation, but we make sure there is a Zeta tube at EACH end, in order to NOT make teleporting too easy.

What makes me an okay writer, I think, is that I take these things seriously, and refuse to come up with easy solves. Of course, I could. But it's a bad idea.

Response recorded on December 06, 2014


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