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Laura 'as astra' Sack writes...

Now that I've posted all my episode thoughts...(in theory I still plan on doing the same on the comics, but...) I want to say thank you for the series in general. (I'd go into details, but it seems redundant after posting all those responses.) I've thoroughly enjoyed it in all its parts. Well, by the time you read this the video game will be out. [Yep!] I probably will have to sit it out. Pathetic as it is, I have to admit to some motion sickness from a lot of video games. I'm assuming I'll be able to get some pretty detailed descriptions from the good folks here. I hope that there will be other continuations as well. (Also good luck on your new Star Wars series.)

I have to admit to more than a little annoyance that another show I enjoy is canceled, but also some confusion. If I understand correctly one of the major factors, if not the major factor in the cancellation is that the merchandise didn't sell as well as they companies had hoped. Good viewership numbers are almost inconsequential. If this is true, (big if, I admit), I don't understand the business model. Why continue making cartoons targeting the older demographic at all? I know the show aimed for a broad audience, but it aimed for each part directly. A lot of cartoons aim themselves at kids directly, and place bonus references and jokes for the older viewers. I've loved many shows like that. But the complexity of characters and plots in shows like Young Justice is not a bonus for older viewers, it is integral. (IMHO) A relationship like, for example, Guardian and Bumblebee is more relateable to a college or adult viewer than a kid. (I would have gone to Babs and Dick, but that was mainly expanded upon in the comics.) A kid would gravitate to the first season romances, or the M'gan/L'gan/Conner triangle. All the relationships were interesting and important to the show, and none were simple, it's just different parts resonant (from experience or at least plot type familiarity) better to different age sets. (Or for out of YJ examples- In Green Lantern- the complexity of Razor and Ia's relationship- given his past lost love, her resemblance, his survivor guilt and rage issues and her ultimate sacrifice is not something that targets the younger viewers of the show. They'll just accept the two are a couple and enjoy the fight scenes. It was perhaps more integral to the show than any Hal based plot. In Tron the entire looks of the show was aimed older, high teens and 20s would be my guess, and not particularly conducive to action figures to my eye.)

Older fans are less likely to buy toys, (or have toys bought for them), but they also have control over their own finances to buy what is actually advertised during broadcast. Between the 24 hour cable tv cycle and dvrs, grown ups will be watching when kids can't, allowing for targeted ads of the none happy meal/stompies/pillow pet variety. (For the record, my 4.5 year old adores her stompies. ~she's 5 now~) I get that a franchise like DC or Marvel or Star Wars can expect some cross product sales, and even a show not squarely aimed at a small kid can have a cool iconic action figure that sells well. But no one expects Smallville or Arrow to survive on toy and apparel sales, they stays on air based on the number and demographics of viewers, just like Birds of Prey did not last for the same reason. Have cartoons, or at least the beautifully animated ones, become loss leaders for merchandise like comics have become loss leaders for movies? And is that a reasonable burden to place on a show that does not squarely target the audience that will buy those toys? Is a high level video game an attempt to tap into an action figure equivalent of older viewers?

I don't want to turn this into a rant about how annoyed I am that YJ was canceled....er, not renewed. I will admit to being mightily confused why DC Nation isn't aiming to expand into more than an hour of programming. I just assumed it was planned to become a 2 or 3 hour block like the old Disney Afternoon, with perhaps a rotating stable of shows. But I am interested on your more insider insight on what the none creative aims are when a new cartoon is unleashed upon the world nowadays and whether they are reasonable. Thanks,

Greg responds...

I think one thing to keep in mind is ratings these days are NOT what they used to be.

Ducktales was a ratings smash. It made it's money by itself. Any merchandising was gravy.

Our numbers on Gargoyles, back in the day, puts the ratings of many of today's quote-unquote top-rated animated series to shame. (And Gargoyles was a hit, but never a home run, ratings-wise. Just a single or double.)

So with lower numbers overall, that means less income is coming in from advertising. Meanwhile, the costs of production have either held steady or gone up. That's pretty simple math, isn't it?

So to pay for the production of these shows, you're counting on other streams of revenue to balance the books - and for an action show that mostly means TOYS.

So if the toys don't sell - for whatever reason - how do you pay for the series?

Whether that's reasonable or not is somewhat immaterial. It's just the cold, hard truth of the situation.

So EVERY show I've ever been asked to produce has a core target that it's trying to reach, and usually that's BOYS 6-11, because the belief is (whether you agree or not) that Boys 6-11 drive toy sales for action figures. Doesn't mean the networks object to other demographics (girls or younger kids or older kids, tweens, teens and adults) ALSO watching. But you still have to hit the target.

Picture it like a bullseye. Concentric circles. You MUST hit the center. But hopefully in hitting that sweet spot, you are also reaching the other demos. Back on Gargoyles, I was farely successful at hitting that target audience AND reaching other demos too. And that has always been my goal on these shows. We didn't quite manage it on W.I.T.C.H. We did on Spectacular Spider-Man. And our success was mixed on Young Justice. Ratings were decent overall (by today's standards though not by any absolute standard at all), but our ratings in our target demo were inconsistent at best. (We could go on forever about why, but it doesn't change the FACT of the numbers.)

Throw in Mattel's decision to abandon their YJ line (again, without going into the reasons behind it), and frankly it's no surprise we weren't renewed.

Because how could Warner Bros afford to make it?

After experimenting for two seasons and 46 episodes of YJ, why wouldn't they take the chance on something new that might bring in more money? Or at least pay its own way?

Frankly, we need a new business model. But the studios haven't landed on one that works yet. So they still chase hits.

Response recorded on January 10, 2014

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Voice Acting Fan writes...

Dear Greg:

Thank you for answering my previous questions!

You have made reference to SAG before, so presumably Young Justice has to abide by SAG rules or get boycotted. I have a few questions related to this and the voice acting part of the production process:

1. How do the voice talent get paid? A flat rate? Are they paid by the hour? By the line? By the episode? Or some variable rate?

2. When you voiced Lucas Carr, did you have to join the SAG union? Or is production allowed to hire non-SAG personnel as long as they pay them differently?

3. You have stated that getting a second character out of an actor entails no added costs. Since it is free, I am wondering why a few actors (Jesse McCartney comes to mind) doesn't get to voice a character other than Dick Grayson. Was it a matter of actor preference, producer preference, or a mix of the two?

4. How long does a typical recording session last? Do you sit in throughout the whole session, or leave it up to the voice director? How many episode(s) are typically recorded in a sitting?

5. When one of the voice actors sing a song (Reach for a Reach, Hello Megan), they get separately credited. Is this subject to a different rate, or is the singing part simply added as a "character" in determining pay?

Thank you, and I hope by the time you are reading this, you've already got several gigs lined up!

Greg responds...

0. I'm not sure "boycot" is the correct word. The major studios sign contracts with SAG, that prohibits them from contracting non-SAG labor for their acting needs. They can get around this by SUB-contracting, but most don't on major projects.

1. I don't want to speak for EVERY show. In my experience, a voice actor gets paid a flat fee for four hours of work and up to two character voices. For a tiny additional fee, you can get a third voice. But this holds per episode. So for example, even if you could record one guy playing four roles over two episodes in a single four hour session, you'd still owe him two payments. The fee is negotiable, as long as it's above union minimum. But most series pay the union minimum plus 10% and have favored nation clauses in their contracts, which prohibits them from giving any individual actor a raise without simultaneously giving raises to EVERY actor on the series.

2. I first joined SAG to play Donald Menken on Spectacular Spider-Man, and am still a member in good-standing. No union shop can hire non-union actors.

3. Well, Jesse often DID voice additional characters, like Thug #2 or whatever. But generally, there are some actors who have the ability to change their voice enough that they can convincingly play multiple characters without the audience balking. Others really - as talented as they are as performers - only have their own voice.

4. Sessions typically go three to four hours. But often we'll be there all day. We can only keep each individual actor for four hours without incurring overtime, but we could start one actor at 10am and have him until 2pm. And we could start another actor at noon, and have her until 4pm. And a third at 1pm and keep him until 5pm. That way, we have overlap to record their scenes together, but we also have more time to get everything done.

5. Singing is a separate rate. And it's also an additional character, unless they are singing IN CHARACTER. That is, if Nightwing suddenly burst into song, we'd have to pay an additional fee to Jesse for his singing. But we wouldn't have to count that as a second character (or third, since he's also doing Thug #2).

Response recorded on December 06, 2013

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Merlin writes...

Since virtually every wardrobe change in a cartoon requires a new character model turn sheet, what did your character designers draw for scenes like when Fox was naked on the rooftop in Eye of the Beholder or Elisa was naked under a blanket in Heritage?

Greg responds...

It was a long time ago. But if you're asking if I have naked production pictures of them, I'm sure the answer is no.

Response recorded on October 15, 2013

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GARGOYLES 19th Anniversary

Today marks the Nineteenth Anniversary of the World Premiere of Gargoyles at the movie theaters on Pleasure Island at DisneyWorld in Orlando, Florida. Certainly one of the most stressful evenings of my life, one that seemed to veer toward total disaster but ultimately turned out to be a bit of a triumph and then a flat-out fun time with Keith David, Josh Silver, Salli Richardson and Marina Sirtis.

Wanna hear more of this story? Then make plans now to attend ConVergence 2014 in Minneapolis, Minnesota, July 3-6, 2014 to celebrate our TWENTIETH Anniversary next year. I'll tell this anecdote and many, many more... (Honestly, you won't be able to shut me up!)

http://convergence-con.org/

On an unrelated note, I'd also like to thank all the friends, family and fans, who took time out to wish me a happy FIFTIETH Anniversary of my birth. (Otherwise known as my birthday.) It was so wonderful. Thanks!!


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Anonymous writes...

How do you guy's come up with the sound effect's for the show? Like for example Black Canary's cry?

Greg responds...

The great team at Audio Circus, led by Otis Van Osten, creates our sound effects.

AND BIG NEWS, our sound mixer CARLOS SANCHES was just nominated for an EMMY AWARD for the sound mixing on the YJ episode "Bloodlines"!!!!

Response recorded on May 02, 2013

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Barnabas writes...

1a. When you are working on a series and have to deal with a story bible or design document, is it inclusive of scripts and detail or just an over view.
1b. If they get to large is it common to separate them into their own documents? ex. A document for characters biographies and another for plots/timelines.
2. When changes are made to either a script or story bible do you use strike-through until it is finalized or simply delete the content?
3. When I am working on story boards or scripts I try to make characters actions be causality based and driven by their personality, moral alignment and available options. Is this similar to how you create your story lines?
4. How can I make characters engaging and direct through dialogue in scenes that are relaxed?
5. What is your going rate for projects and would you be interested in working with Mark Crilley or Luaren Faust?

Greg responds...

1a. Most series bibles are written in advance of scripts. Mine TEND to be very thorough, including plans for stories, etc. But, no, by definition, it does not include all the details included in all the scripts. I try to update/revise the bible as we proceed. But by that time no one's looking at the darn thing anymore, so keeping the bible on track is a luxury and a low priority and almost always falls by the waysid. I'm not sure what you mean by a "design document".

1b. For a television series that doesn't seem like something that would ever happen. Years ago, I did do the bible for the entire Platinum Comics Universe, and that was so long that I did split it into multiple sections.

2. See above. But I tend not to use strikethrough very often. I tend to just revise.

3. Yeah, pretty much.

4. Get in their heads. Be clear what they want. Be clear on the difference between what they want and what they know they want. HEAR THEIR VOICES.

5. I'm not going to tell you what I get paid. Sorry.

5a. I'm always interested in collaborating with talented folks, but I'm not going to get specific about any individual.

Response recorded on May 01, 2013

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Amy writes...

Greg,

1. When you write an animation spec how much blocking do you put into the episode? My research says I should describe every single twitch of the character's face and body so that the animators in Korea will get everything right. But I wrote a short episode for a company that told me I should only do that if I'm both the writer AND the animator. I should just stick to short details like I would for live action. So who is right?
2. I assume the best way to answer that question is to read examples of animated scripts--Is it possible to obtain copies of Young Justice scripts from season 1 somewhere? Should I go to a script library in LA or attempt to contact Cartoon Network for a copy?

Greg responds...

1. There is no right and wrong. Every series has it's own rules. I'd love to say there's a standard, but there just isn't. On MY SHOWS, we use the scripts to direct the entire episode, including camera angles, etc. The actual directors and storyboard artists aren't restricted to doing the script exactly as written, but by being thorough like that, I feel more confident that at the very least, they know what I'm looking for. If they come up with better ideas, great. I don't know that I've ever seen an animation script that was totally Master Shot style, a la live action. But I've seen many that lean way more in that direction. But it's not the way I work.

2. You can. But I don't recommend it. Currently, though we're not thrilled about it and hope the situation changes someday, YJ is dead. You want your spec script to be for a show that's CURRENTLY IN PRODUCTION. On that level alone, YJ doesn't qualify as a good way to spend your time if you're serious about getting work in the industry.

Response recorded on April 18, 2013

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A Flash Fan writes...

While on the topic of CGI, do you prefer this method or the classic hand drawings for animation and why? I know your series have mostly been all drawings (I think) but wanted to see.

Greg responds...

I don't have a preference if the series is developed correctly for the medium it's using. I did Roughnecks: the Starship Troopers Chronicles in CGI, and I think it worked great. I did Max Steel (Season One only), and although I'm proud of our scripts, I DON'T think it worked great, because the series as it was developed (by me but under marching orders from multiple very large companies) didn't work in CGI.

Response recorded on March 22, 2013

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Blizzard Sprite writes...

Hello, Mr. Weisman.

These questions are an extension of the previous question I submitted.

6. Before Nielsen ratings were released for animated programs, what size audience had to be attracted in order to keep a show alive on a network? Since you worked on a number of projects over the years, it would make sense that you'd have a pretty good grasp on the matter.

7. How important are Nielsen ratings for animé dubbed into English and subsequently aired on the channels? Ratings for these shows almost never appear on ratings outlets, like Zap2It (http://www.zap2it.com/) and TV Series finale (http://tvseriesfinale.com/).

Thank you for your time.

Greg responds...

6. Nielsen ratings pre-dates my professional career - by a lot. (How old do you think I am exactly?) Anyway, ratings mean different things in different times. Before People Meters, kids ratings in general were way higher than after People Meters became standard. There isn't some fixed number that says this is good. Below this is bad. Everything's relative.

7. As important as for anything. Bigger numbers are better than smaller. But a show that's cheaper to produce can get away with lower numbers and skate by. But ultimately, if a program is dragging a network down, it's toast.

Response recorded on March 13, 2013

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Blizzard Sprite writes...

Hello, Mr. Weisman.

I had a few questions that pertain to the Nielsen's ratings system.

1. Why isn't there any public information about Nielsen's ratings for most of the animated series that have been on television? Classic cartoons and many of the modern ones have virtually no ratings tied to them. In the past few years, the figures have been released for programs that have performed well for cartoons, such as the animated series that currently air on Fox, Avatar: The Legend of Korra on Nickelodeon, Adventure Time on Cartoon Network not to mention Young Justice, as well as a few other programs on or were on the air.

2. Are networks allowed to request that the ratings for a show be withheld or simply not released to the public? In addition, why are the ratings released for some episodes of animated television programs, such as Young Justice or Scooby-Doo! Mystery Incorporated, while not being provided for others?

3. As someone who has worked on a variety of animated projects over the years, were you given the exact ratings of a program to work with? By that, I mean were the exact ratings made available to you, and if so, who provided them? Or was that information not provided? And did these particular ratings have any leverage on what would go in the animated universe?

4. What were the ratings like for your original animated series, Gargoyles? A search on Google turns up an article, http://www.highbeam.com/doc/1G1-15899915.html, which requires a subscription to read in full, reads:

"Walt Disney Television Animation's Gargoyles new animated show delivered a strong 2.8 Nielsen metered-market rating and an 8 share average over a special stripped debut Oct. 24-28. That was up 33% in share from its,"

5. Are you even allowed to discuss the ratings of an animated program, or is there a contractual obligation that prevents you (and others) from doing so?

Thank you for your time.

Greg responds...

1. As far as I know, anyone can PAY to get Nielsen results. But if you don't feel like paying, then you're reliant on getting those results from entities that have paid. Those entities tend to be news organizations (that may not think enough of the general public has an interest in cartoon ratings) or networks (who are only going to display ratings that make them look good and/or suit their current strategy). But I'm no expert.

2. You've got it backwards. Nielsen is a COMPANY that charges for its services. It's not some public forum that networks have somehow forced to withhold info from you. If you really want the info, go pay for it.

3. Very inconsistently.

3a. For example, on YJ, we occasionally got ratings reports from CN via our bosses at WB.

3b. Often, we got no info.

3c. Absolutely not, because by the time ratings came in we were way past committed to whatever creative decisions had been made. Whether those numbers effected air dates, hiatuses (hiatusi?) or pickups is a your-guess-is-as-good-as-mine thing. I haven't seen enough of the raw numbers myself to make an evaluation.

4. As I recall, during our first season on Gargoyles, when we were weekly, our ratings were very strong. Our second season, when we were on five days a week, was during the peak of the Power Rangers craze, and although our ratings were solid, we were consistently beat by that show, coming in at number two for our time slot week after week after week.

5. There's no contractual obligation, but there are political considerations. Plus, as I said above, I'm not always informed. And I'm not fond of passing on rumors or making half-assed guesses.

Response recorded on March 13, 2013

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Greg Bishansky writes...

I recently re-watched "Sentinel" and something I don't recall ever seeing brought up is that Nokkar speaks with an effect similar to Anubis. Two different voices, here's a clip:

https://www.youtube.com/watch?feature=player_detailpage&v=WMq7HtQnmLs#t=825s

First of all, I think this is a really cool effect, but I wonder what the reasons for him speaking like that are. Which voice is his "real voice," is there a translator built into his armor? Either way it does make him sound alien, and I like that. I'm just curious as to what your creative intent was here.

Greg responds...

The link wouldn't open for me, but NO. To the best of my recollection, we didn't double track Nokkar's voice (as we did with Anubis-as-Avatar), though we may very well have futzed it - especially with his helmet on, and that futzing may have been similar (though not the same) as the futz we used on Anubis (when not an Avatar and for his piece of the double-tracked voice when he was an Avatar).

Response recorded on December 18, 2012

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C. David Cole writes...

Hi Mr. Weisman,

First I like to tell you that I'm a big fan of your work, especially Gargoyles, I sad that the series ended and that you didn't get chance to create the season 3 you envisioned; I hope that you get the opportunity to work with the series again someday and tell the rest of the stories you had in mind. Secondly, I like to thank you and the moderators in advance for taking the time out of your schedules to read my questions.

I read that when you worked on Spectacular Spider-Man you had a central theme for the series "The Education of Peter Parker." So I was wondering:

1. Did Gargoyles have a central theme? If so what was it?
2. Do you think that a series has to have a central theme?
3. Do you think that each episode within a series has to have its own theme? Can some episodes be non-theme oriented? (Ex: Can the heroes try to stop the villains from committing some terrible act without there being a deeper meaning to it.)

Greg responds...

I hope you've picked up our three Gargoyles Trade Paperbacks, which contains at least a portion of our Season Three.

1. I'm not sure I had it boiled down quite as clearly, but it was probably something along the lines of: "Don't judge a book by it's cover."

2. No. Not every series.

3. No. Not every episode. But most benefit from one, even episodes that are mostly one big fight.

Response recorded on December 10, 2012

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Nina writes...

Dear Mr Weisman,
What was it like directing the 2001 English dub of the anime OVA series 3x3 Eyes? How different is it from working on American cartoons?

Greg responds...

Well, I not only voice directed 3X3 EYES, but I also story edited the English language translation. In those days, that meant a LOT of time with a relatively crude VCR, going back and forth, line by line (grunt by grunt, even) with a LITERAL translation given to me by Jonathan Klein, my boss at New Generation Pictures, in order to transform it into (a) American idiom and (b) something that would fit the already existing lip-synch. Generating usable scripts for this purpose was VERY time-consuming.

The next step was the voice recording. Generally, in American cartoons, we bring in the entire cast and record them together, and those voice tracks are then used by our storyboard artists, directors, timers and animators to help create the footage. That is to say, the pictures are drawn to match the actor's performances. But when dubbing an existing cartoon into English, obviously, the actors have to match the picture instead. That's a time-consuming process called ADR, which, I think, stands for "Automatic Dialogue Replacement" - though I have no idea what about it is automatic. This process is done with a single actor in the booth at a time. The first actor has only the Japanese dialogue to respond to. Later performers can listen to what some of their English-speaking fellows have already performed.

As a voice director for something like 3X3 EYES, I'm looking for the right sound, a good performance and a good match with the existing lip-synch. I mostly cast people I'd enjoyed working with before, with Brigitte Bako ("Angela" from GARGOYLES) and Christian Campbell ("Max Steel" from MAX STEEL) as the two leads plus other favorites of mine, including Keith David in a really wild role, Ed Asner and Thom Adcox among others. We also held auditions for a handful of roles, and some of the people (e.g. Susan Chesler, Yuji Okuomoto) who worked for me for the first time on 3X3, later became new favorites of mine that I used again on other series like W.I.T.C.H. and Young Justice.

For fun, I also took a couple parts myself: I was Hide, one of the buddies of the male protagonist, and I was also a bum, who hummed a semi-recognizable theme song.

Finally, I also participated in the sound mixes here, balancing the new dialogue track with the existing music and effects tracks.

Response recorded on November 28, 2012

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Zodisgod writes...

I was wondering if you could shed some light on the process of breaking a story for young justice. Does the storyline come first with characters who you feel will suit the story being plugged in afterwards, or do you decide on certain characters being spotlighted then working a story around them?

Greg responds...

ASKED AND ANSWERED. Check the archives. Then if you have specific questions, you can post those.

Response recorded on November 06, 2012

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Neosmith writes...

All about Young Justice:

1. How long in terms of script length is an episode of Young Justice?

2. Do you follow the one page=one minute rule of Hollywood filmmaking at all or is it fairly different?

3. Is it difficult to write stories for the series when you have to keep in mind the different powers of all the characters?

4. What is the average budget per episode?

Greg responds...

1. We shot for between 30 and 33 pages, and generally wound up between 30 and 36.

2. No. Because we break down way more shots in our script than in most live action scripts.

3. It's challenging, but I wouldn't say difficult.

4. That's proprietary information.

Response recorded on October 30, 2012

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An Intelligent Mackinaw writes...

HI GREG!

I heard down the grapevine you're a fan of Joss Whedon.

1.) Have you gotten to see the Avengers film yet?

2.a) If so, did you draw any inspiration from it, seeing as it's in the same "super-hero ensemble" genre you write (so well) for?

2.b) What modern works (be they film, television, literature, art, or not at all) do you draw inspiration from? Or just like?

3.) Over your career, you're written generally high-concept stories. Now more than ever, it seems like high-concept stuff has entered the mainstream (aliens, super-heroes and giant transforming robots running around everywhere). Since everyone's playing in the same sandbox artistically, does that make it more difficult to come up with original ideas? Without subverting or straight-up parodying the genre you're writing in?

4.) How do u rite so gudd? What would you recommend to new, ambitious writers, to help us learn to write with confidence and voice and stuff?

5.) Your decision to skip ahead 5 years (in YJ) shocked me, upset me and piqued my interest. I've never seen a show jump so much time, so I'm very excited to see how you all bridge the two season together. How did you let the studio powers-that-be let you take such a big narrative risk? Was it a big struggle?

Thanks for (presumably) taking the time to read and answer my questions. I love that Ask Greg makes it so easy to reach out to an artist I admire, whose work I respect. I'm the biggest fan ever of everything you've ever done, yadda yadda more accolades, etc. But really, you are an inspiration.

Greg responds...

1. Yes.

2a. We were WAY done by the time I'd seen the movie.

2b. Check out the "INFLUENCES" archive here at ASK GREG.

3. I'm not sure you're defining "High Concept" correctly. I think you mean "genre" has entered the mainstream. In any case, I just don't think in those terms. I'm just trying to tell good stories.

4. READ the classics. WRITE a lot. Proofread scrupulously. Get yourself VERY educated. Read newspapers. Etc. Or check the ASK GREG archives for a more complete answer.

5. No struggle. Everyone loved the idea.

Response recorded on October 08, 2012

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Freeman writes...

Hello Greg Weisman, thank you for this interesting opportunity. I'm a big fan of Young Justice and it's great to see another great DC show around. I'm sorry to say this is the first show by you that I've watched (I should fix that). Snappy writing, fun undercurrent of mystery, and from what I understand is a staple of your shows, not assuming your fans are incapable of following an ongoing plot line.

I love the fight scenes in the show. Very fluid animation; and I enjoy in particular when the "normals" get to cut loose and drop some martial arts on each other. I also find it fun when Superboy gets to utterly wail on people.

Anyways, I have a question that has been plaguing me in recent years. I'm not sure if the answer varies from show to show but here it is. How much say do the writers get in the crafting of the action scenes? Do you guys lay down some guidelines for what must happen in a fight or do you ultimately leave it up to the animators and/or artists?

Well, there's my question that quickly devolved into a multi-question, I'm sorry. But, please, keep the awesome coming man! I hope this show keeps on keepin' on! Six seasons and a movie!

Greg responds...

Every series is different. On YJ - and most of the shows I've produced - I make sure that the script spells out the action in real detail - in part to attempt to assure that we're not winding up with an episode that's too long or too short. Having said that, I then am happy to have our board artists, directors and my fellow producer (on YJ that's Brandon Vietti) go to town and PLUS the action and visuals. But I do get approvals on all this to make sure we're staying on point with our story and not doing stuff that's out of character or off-tone for our series. Then you have the timers and, of course, the animators contributing too.

Response recorded on October 08, 2012

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Erik writes...

Hey Greg,

I know a lot of people consider Gargoyles to be an anti-Disney show due to its dark tone, but I think it actually has a lot of similarities. Both Gargoyles and other Disney films adapt mythology and famous stories in their own ways, while featuring strong emotions and conflicts(okay, those might be a bit general).

My question is, did Disney storytelling have an influence on the making of Gargoyles, and the eventual integration of different mythologies?

Greg responds...

I'm sure it did, since I grew up on Disney movies. But we weren't consciously trying to either DO DISNEY or NOT DO DISNEY. We were just doing GARGOYLES.

Response recorded on October 04, 2012

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Kwesi Brako writes...

For what it's worth: I'm sorry the majority of your fans are too emotionally invested in YJ to realise that the very thing they love is something you give them. And that AskGreg is a privilege... not a platform to express a lack of gratitude and sense!
1. I'm writing the plot for a comic, and I've hit writer's block. Do you have any suggestions as to how to overcome it?
2. I mostly write on inspiration, as that's when I can create the best stories. When not inspired how do you continue to work on a writing project?
3. What type of people do you bounce ideas off of or have read over your stuff?

Greg responds...

1. Write anything. Market lists. Daily Journals. Whatever. Just get back in the habit of writing. Focus off the problem that blocked you for a bit though. The answer may come to you in the shower or something.

2. The characters tend to tell me what happens next.

3. My partners on any given project. (I rarely work in a vacuum.) Kevin Hopps, whom I've worked with for years and years now, is probably the best sounding board I've ever had.

Response recorded on October 03, 2012

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NY writes...

Hi Greg! I looked through the archives and found that you previously mentioned that the first couple seasons of Gargoyles cost $400k-500k per episode to produce.

Assuming the cost of haven't changed dramatically, it seems as though animation is cheaper than the standard scripted network show. Given that, I'm surprised there aren't more animated shows on the major networks, especially with anime so popular in the US now, particularly among older audiences.

I think the only weakness to Young Justice is that it feels like the stories are big enough to fit in a whole hour, but are being condensed to thirty minutes. Again, assuming the cost of animation is in the ballpark of what it was for Gargoyles, an hour-long show doesn't strike me as financially prohibitive.

1. Can you say how much Young Justice costs to produce? A ballpark would be fine if you can't/don't want to give exact numbers.

2. What are your thoughts on the lack of non-Fox/non-comedy prime-time animation? Do you think this is something that can change in the future?

3. Do you think we might one day see hour-long dramatic animation? Did you ever consider making YJ an hour long?

Thank you very much for many excellent shows and opening yourself up for questions from the community!

Greg responds...

Your assumptions are faulty. Animation and anime have not - in this country - hit the kind of critical mass among adults that you seem to think they have. A few comedies, like Simpsons and Family Guy have worked in primetime, but others have failed. Even the great BATMAN THE ANIMATED SERIES - which was a huge success in the afternoons - didn't fare well in primetime.

In addition, costs HAVE changed dramatically. Budgets have not, but that means we have to learn to do more with less, generally.

More important is the issue of shelf space. An hour - per conventional wisdom - is a LONG time for kids to sit and watch an animated show. We're told, with some evidence to back it up, that they get bored. And kids still define the economics of most animated product. So if you are going to use up the VERY limited shelf space that any network has with an hour show, it darn well better kick some major butt in the ratings. Because otherwise, for nearly the same money, they could put on two shows (if not four) and have twice (or four times) the opportunity to grab the audience.

In fact, the trend isn't to longer shows, but to SHORTER shows. 11 minute episodes.

So with all that in mind:

1. No. That's proprietary information I'm not authorized to reveal.

2. Yes, I think it can change. But I won't pretend it would be easy to change the corporate culture that doesn't believe in this notion at all. What it takes, of course, is one network taking a chance on one show that's SO GOOD, that it's a hit in defiance of that culture and all conventional wisdom. That would break the floodgates. The inevitable result would be a lot of crap would go on the air, fail, and the conventional wisdom would come back into play with a vengeance. The one hit would be the "exception that proves the rule" and that would be it for awhile. That's what happened after Simpsons. (Who remembers Fish Police?) But the door would be open at least a little. Over the very long haul change is possible.

3. One day? Sure. In fact, I hope so.

3a. I'm not saying it's never crossed my mind. I'd love it, of course. But (a) it's not up to me, and (b) it's never been a realistic possibility.

Response recorded on September 19, 2012

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Melissa writes...

First of all, let me say that how much I have always enjoyed Gargoyles. It was a high point of the afternoon for my younger brothers and me during the original run (while our mother enjoyed having a half hour relatively free of sibling squabbles), and now I'm having a lot of fun introducing the show to my 4-year-old son. So, you see, your show has multi-generational appeal! Thank you for all your hard work and vision.

Secondly, I guess my question is about your writing process. I recently discovered via this site your ideas for the prospective Gargoyles spin-offs. This suggests to me that you write with a, for lack of a better term, "master plan" in mind. Unlike, say, David Milch, who famously writes and re-writes furiously as new ideas occur to him, and actually plans out very little.

1)Would you say this is accurate?
2)If so, do you ever deviate from this plan, if a new and different idea strikes you?
3)Again if so, would you mind providing an example? (A Gargoyles show example would be just fine, I'm not asking for spin-off spoilers here!)

Thank you in advance for your time.

Greg responds...

First of all, that really warms my heart. Thank you for telling me that.

Secondly...

1. I can't speak for David Milch, but yes, I do better when I've planned ahead. That doesn't mean I don't allow for new ideas and/or rewriting. I do. I just would rather have the structure in place to allow new ideas to grow, rather than - generally - winging it.

2. Yes. (Gotta start reading all the questions before answering any.)

3. Uh... one that comes to mind is one we didn't do. In "Grief", we belatedly came up with the idea to let Coyote kill the travelers, who wouldn't die because Anubis was off-line, so to speak. And if we had come up with that idea a bit sooner, I definitely would have incorporated it, because it's a GREAT idea. But unfortunately, the idea didn't strike us until AFTER the episode was completed.

Response recorded on September 18, 2012

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Todd Jensen writes...

The first season of "Young Justice" takes place over the course of half a year, starting on the Fourth of July and continuing to New Year's Eve in the Season One finale (with episodes set on Halloween and Thanksgiving along the way). I remember that the first season of "The Spectacular Spider-Man" similarly stretched from the start of the school year in September to Thanksgiving (with a Halloween episode along the way), and that the second season got up at least to Valentine's Day. The time progression in "Gargoyles" was more vague, but we had two Halloween stories ("Eye of the Beholder" and the Double Date story) and three wintry episodes in New York ("Her Brother's Keeper", which ends with a snowfall, "Re-Awakening", and "The Price"), as well as a clear timeline for the Stone of Destiny story.

I like this sense of the year's progress through the seasons and landmark days (like the Fourth of July and Halloween), but it doesn't seem that common in animated series outside your own work. I've seen two speculations on why that element is so rare in animated series. One is that a lot of the people who engage in such creative work aren't big on continuity and change, far less than you are. Another is that most people involved in creating animated television series live in or near Los Angeles and other parts of California, where the climate is pretty much the same year around and there's less a sense of four seasons than in other parts of the United States. I was wondering what your thoughts were on these theories.

Greg responds...

Both these theories seem valid to me, but they probably pale from the economic explanation: if you progress through the seasons then you have to redress backgrounds and characters, and that's expensive. Me, I believe it's WORTH the expense. But that's only true if you're really going to DO something with it. If you're not, then there's not much point. (We also did it on W.I.T.C.H. by the way.)

Response recorded on September 12, 2012

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Dr. Spanky writes...

Greg! You are my hero (professionally at least. I mean, face it, I don't know you. You could be an axe-murderer). I want to spend my life doing what you do. Any pieces of advice for an aspiring writer? What are good ways to train myself / further my writing skills / develop confidence in my voice (or my character's voices)? How did you get your start professionally, and what are some good avenues towards putting your work out in the world?

I thoroughly look forward to seeing the rest of your work, because all of it has been great. Thank you and adieu.

Greg responds...

At the risk of losing my heroic status, I'm going to demur here, since all this information is already available in the ASK GREG archives. (I've been asked this MANY times before.) For example, check out "Animation", "Behind the Scenes", "Biz, The" and "Weisman, Greg" for starters.

Response recorded on September 12, 2012

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TheTenthDoctor writes...

Hey greg I have noticed that you dislike hypoteticals of "who would win in a fight with x" and of comparisions in general That's something I admire of your style.

But my questions is, what If you were left in charge of a show that does rely on such coparisions=

Supposing you were in charge of a show like Dragon ballz would you be bothered the hypoteticals and charcter's power leveles on your writting given that those are a big deal on those kind of shows?.

Greg responds...

I'm not familiar with DragonBallZ, but if who can beat who is part of a STORY then it's not hypothetical.

Response recorded on July 24, 2012

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Brazilian Guy writes...

Could you give us a few details on what the process to create an episode is like? I have no idea what doing online and locked picture mean...thanks!

Greg responds...

Sure.

1. We start/started by breaking down the entire season on index cards on a VERY large bulletin board.

2. Once the basic arc was approved, I wrote up premises for every episode in the season. Each premise is about a page long.

3. We brought in our freelance writers and broke down a handful of episodes at a time, with each writer in the meeting (myself included) taking one episode as their own, but with every writer in the meeting contributing ideas and notions to everyone's story.

4. The writer goes off with my written premise and the notes from the meeting and writes up an outline. This is a prose document, broken down by scene/sequence of about 8 to 10 pages in length. For me, as a story editor this is a VERY important step, as it nails down the story, making script writing much easier.

5. I do a rewrite on the writer's outline and submit it to WB, CN, DC, Brandon Vietti and the episode's director for notes.

6. The writer goes off with my revised outline and all the notes and writes a script.

7. I do a rewrite on the writer's script and submit it for notes to WB, CN, DC, BV, S&P, legal and the episode's director. Usually showed it to Kevin Hopps as well, who was great at catching my mistakes. The first season, Kevin was on staff, and it was part of his job. The second season, he just did it as a favor. Good guy.

8. I do another rewrite or polish based on all the notes.

9. We record the script, casting any new rolls, etc.

10. Simultaneously, the storyboards are begun...

11. While at the same time, design work for the episode begins: characters, backgrounds, props, effects. This is ALL black and white line-art at first.

12. The boards are roughed out and get notes from the director.

13. The boards are cleaned up and submitted to Brandon and myself.

14. Brandon and I give notes, and the boards are revised.

15. Meanwhile, designs are approved and then we go through the same process with color and background painting.

16. Boards are slugged for time to make sure the show isn't too long or too short.

17. X-Sheets (timing sheets) are created to give detailed information to the animators about how long each individual action will take and to give mouth movements to the characters.

18. All these materials are shipped to Korea to either Moi or Lotto to be animated.

19. We occasionally call for "Wedge Tests" that allow us to preview important or tricky bits of animation in advance to make sure we're getting what we want.

20. The animation comes back rough from overseas. Our editor Jhoanne Reyes compiles it into what we call an A-Frame. It's a very ROUGH cut.

21. Brandon, Jho, David Wilcox and myself call retakes, i.e. we ask the overseas studio for animation corrections. We also call out visual effects for Matt Girardi.

22. Brandon, Jho and I edit the episode, LOCKING it to the exact time that the network requires.

23. We spot the locked episode with our composers, Dynamic Music Partners, pointing out where and what we are looking for in the music.

24. We do the same thing with Audio Circus, our sound effects experts.

25. We preview the music in advance of the sound mix to make sure it's on target.

26. Generally, by now most of the retakes have come back from Korea and Matt's done most of his effects work too.

27. We mix the show for sound. That is we sit in a room and painstakingly balance the sound effects with the foley with the music with the dialogue.

28. We "On-Line" the episode. This is our last final view of the finished product to make sure everything is as good as time, budget and our abilities will allow it to be.

There's obviously more to it than all of the above, but that should give you the basics.

Response recorded on July 17, 2012


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