A Station Eight Fan Web Site
: « First : « 100 : « 10 : Displaying #126 - #135 of 188 records. : 10 » : Last » :
Posts Per Page: 1 : 10 : 25 : 50 : 100 : All :
You once said that you had a medusa character in NO that was eventually replaced by Sphinx. So did you take out the medusa character because you wanted to show that there were also human looking NOs?
Sphinx isn't particularly human-looking. She's certainly less human looking than Boreas, for example.
Mostly we took out Medusa in a lead role, for two reasons...
1. We thought she'd be very hard to animate. So we wanted to be able to use her sparingly.
2. I liked the ability to use angelic imagery for the first meeting of Terry and Sphinx.
This doesn't neccesarily have anything to do with gargoyles per se, but i was wondering if you had any advice for me on something: I'm a theater major, and looking into voice work, either for animated shows or commercials..is there anything in particular I should avoid/definetly do in looking for this sort of work? I am in the dark.
For starters, where do you live?
If the answer is anywhere but L.A. or maybe New York, then my second question is When are you moving?
It's not impossible to have a voice career elsewhere, but the odds are stacked against it.
Once you're here there are classes I can recommend. But you can't take them long distance.
I noticed a contuning theme with the drawing of Xanatos. When there are other characters around, he seems to dominate everyone in size, with the notable exception of Goliath.
This was strongly evident in Future Tense, when Demona kicked him. She was about 1/3 his size.
Any comments? Did this happen on purpose? Was it your idea or animation's?
Part of it is a function of design.
Some of it I'm sure came from the board artists/director and producers.
Some from the animators.
Wouldn't it be cool if gargoyles was done in amine?
Do you mean "anime" or maybe "mime"?
And what exactly do you mean by that? Do you want bigger eyes?
Hi Greg,
Thanks for giving my comments about AWAKENING (the portrayel of the Trio and the cut prologue) a fair explanation. (I'm glad to hear that you would've preferred the prologue, too -- maybe I just wanted to know it wasn't cut for quality reasons.)
I understand the usage of the Next Time and Last Time segments better now, too. Though I have to ask: Is the quantity of bad animation you got back on GARGOYLES typical of an animated show?
No. Actually, on the whole, I'd say Gargoyles got much BETTER animation than the average tv show. For starters, many of our episodes were done by Walt Disney TV Animation Japan. Those guys kicked ass.
And we also did very well by our Korean sub-contractors. Not every time. But often enough that I don't want to complain. Well, to be honest, there were always things to complain about. From every studio. That's the nature of tv production. But we got pretty lucky over all.
I am curious. You were an "executive producer" for Gargoyles, right? What does an executive producer do for an animated series? Did you work on any of the artwork? Any of the storyline? The voice actors?
What is it that an executive producer does? In a nutshell, of course, I know you're busy...
Haven't I answered this a hundred times?
No. In those days, Disney TV Animation did not give out "Executive Producer" credits. I started as a "Co-Producer". Then became a "Producer". Then "Supervising Producer". Through all these title changes, my duties never changed. [Which is to say, that a title doesn't necessarily give a consistent read on an individuals responsibilities or efforts. So I can't speak for all Executive or even Supervising Producers. I can just tell you what I did.]
I came up with all 66 story springboards and supervised the writing staff. Though I didn't have the title, since my producer credit rendered it redundant, I was the Supervising Story Editor for the series. I personally wrote and story edited "The Journey". Though I did not produce the Goliath Chronicles episodes, including Journey.
I also supervised all recording sessions with the actors. I voice directed one episode (VENDETTAS).
I don't draw, but I did give notes and approvals on all designs and storyboards. I also supervised post-production. Called retakes, supervised final edits, mixes, on-lines, etc.
I didn't do any of this stuff alone. But along with Frank Paur, I was the final word on everything.
Hello;
Generally, what does an Executive producer do, as in preparing a show like Gargoyles?
Well, I wasn't an Executive Producer. Gargoyles didn't have any executive producers.
I was a Supervising Producer. I came up with all the springboards, reviewed all premises, outlines, scripts. Supervised Voice Recordings, edit sessions, sound mixes and on-line sessions. Gave notes on all designs, storyboards and animation. I was a busy boy.
Seriously, how'd you get noticed by the world of your high-qualitied animations, A-Z starting from college? What inspired you to start the career as a cartoon animator? Do prefer 2D or 3D? What gave you the inspirations to start a cartoon????????
O.K. First off, I'm NOT an animator. I'm a writer. And largely, at the time, I followed the work and the opportunities. I got a job in animation and followed that course until it eventually led me to create Gargoyles. But it was in that order, not the other way around.
As for 2D and 3D, I have no absolute preference. I like good animation, no matter the format. I like well-told stories. Some subject matter works better in 2D, some in 3D. And I like doing shows where the content and the format are working together as opposed to at odds.
Given what you learned from STARSHIP TROOPERS and MAX STEEL -- if you were told that you could do GARGOYLES again but only if it could be done in 3D Animation would you? Do you think GARGOYLES could even work in 3D?
(I know it's a hypothetical, but this was the main selling point that got VOLTRON back on the air after 10 years as VOLTRON: THE THIRD DIMENSION for 26 episodes.)
BTW for the person who asked what program MAX STEEL is rendered in -- I know Netter Digital (now defunct) used Lightwave, and that Foundation Imaging used Lightwave for season one (as well as for the work they did on STARSHIP TROOPERS). I presume its still being used for the current season but not sure. Lightwave's major competitor is a program called Maya.
Sorry if I wandered too far off topic, Greg, but since I knew this came up thought I'd answer it for the archives.
Yes, I think Gargoyles could work in 3-D. And if that was my only option for bringing it back, I'd jump at the chance.
If I had multiple options, however, I'd use the animation style that best suited the subject matter of the series.
Hi Greg,
In your latest beat sheet for the series opener, I see that the idea of the Trio being young and inexperienced was still prominant. I understand where you came from in eventually changing that, but when I first watched AWAKENING I was distraught by the Trio. Every gargoyle we saw was a full-fledged warrior. Where _were_ the inexperienced kids? The elderly? It seemed slightly out-of-sync that the Trio were such able-bodied fighters. Was the Viking attack a real threat or wasn't it?
That is just my original impression of the events of the initial Viking attack. Later on, when the gang counterattacks the camp, I can understand their participation.
I guess the battle just came off too light-heartedly when we glimped the Trio, starkly contrasting with characters like Goliath's and Demona's scenes. A real sense of danger is added by Hakon drawing Goliath's blood, boulders crashing into stone, refugees huddling about, the Captain barking orders, etc. But then we have the Trio gallavanting through the battle like it's, as Brooklyn puts it, just "fun."
I think their innocense could have been portrayed in a way that didn't detract from the realism that was so effectively installed earlier on.
This isn't intended to come off as pure criticism. AWAKENINGS was brilliant, especially Part 1. But I thought I'd mention my first impressions.
Another little thing I noticed from the beat sheet is that the flashback originally began showing the refugees entering the castle, with the Marauders/Vikings on their tail, and then both parties camp for the day till dusk. This struck me in two ways: First, it gave me a better grip of realism. Enemy attackers camping right outside the castle, both sides waiting for the battle to begin... that could've added a cool flavor to things, and immerse us more into the medieval setting. Secondly, showing the refugees herded into the castle beforehand would've better clarified the events surrounding the battle. In the final product, we jump straight into the fight and, as a result, a reason is not even necessarily needed. The Captain's off-hand comment about refugees comes off as superfluous. I remember shrugging. 'That's nice' I thought. We were in the battle. Who needed backstory? Of course, the refugees were an important component, for the sake of Tom and his mother, and to better portray the environment of 10th century Scotland. If we'd seen the prologue to the battle, that's included in the beat sheet, I think it would've been much more effective.
I guess what this comes down to in the end is my earlier message I sent to you, in which I asked about trimming episodes with Last Time and Next Time segments. You defended, saying they were useful for tightening the episodes, but I put forth, as shown here, that some valuable stuff can be lost. Of course, it's doubtful you would've wanted or could've gotten a 6th Part to AWAKENINGS, but don't you think you could use ANY extra time you have to better flesh things out?
The trio are new to this warrior thing at the time of the Viking attack. Brooklyn takes it more seriously, and unfortunately we don't see much with Lex (not enough time in the episode). Broadway enjoys the battle and doesn't take it as seriously as he should. We did this on purpose in order to contrast his response in the second battle at the Viking encampment.
I don't think the realism was damaged (though, of course, you're entitled to your opinion). I just think we were showing a variety of responses to the stimuli at hand.
And we did show the elderly -- in the person of Hudson. We couldn't show everyone, so he stood in for all of his generation that still survived. The only group we didn't show at all were kids (Bronx's age). It was felt that it would just be too brutal to establish and show these kids -- only to have them smashed later.
As for the prologue, well, I liked it too. But talk about superfluous...
I mean, what would you have been willing to cut from the episode in exchange for adding that prologue. It's not like I can say, "Hey, we want this prologue. Let's animate an additional three minutes here." Ultimately we have an absolute time limit to every episode. A footage limit (based on budget concerns) that we are allowed to send overseas to be animated. Something had to go. And I think the Captain's line covers the necessary info. It might not be elegant. But it's servicable.
But don't start on the Previously and Next Time segments. They don't count. What I'm talking about is how much we were allowed to ANIMATE at our budget. That was limited to about twenty-two minutes and thirty seconds. Putting entire new sequences in would require us to speed up the pacing of everything else. Using thirty seconds for a PREVIOUSLY segment allows us to tighten pacing and cut out bad frames of animation once something is animated. Because, the truth is, nothing ever came back to us PERFECT. NOTHING.
So AGAIN, had I cut all those previously and next time segments you would not have gotten any extra scenes. You just would have had the scenes you saw with some bad animation and pacing left in. And if there's still bad animation and pacing in there -- well, trust me, we used those thirty seconds to cut out the worst of it.
We clear now?
: « First : « 100 : « 10 : Displaying #126 - #135 of 188 records. : 10 » : Last » :