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I finally got my copy of "Bad Guys" today, and here's my review of the final two chapters in it, as a single post (they blended so well, I thought, that I decided to review them together).
I'll start with one word: Falstaff! I'd hoped, after Dingo's real name was revealed, that he'd get into "Bad Guys" in some way, and I was right. And as a bonus, we not only get Falstaff, but also his familiar gang (Mistress Quickly, Bardolph, Pistol, Doll, and Points [sic] - was his name deliberately changed from "Poins"?). I was delighted that in the last chapters of the comic, we'd get some fresh Shakespeare into "Gargoyles" - this time, you make use of the history plays for the first time.
And I got a big laugh out of Falstaff's original name being "Oldcastle", and his headquarters being named "Eastcheap". Not to mention, also, young Harry saying about his mother Mariah "She's the wind." Though the laughter quickly dried up after I saw, at the end of Chapter Five, what *really* happened to her.
I get a kick out of the way Fang's sitting at the conference table when Hunter's telling them about their new mission.
Was Bardolph's fire-breathing ability inspired by all the jokes about his Shakespearean namesake's fiery complexion in the Henry IV plays?
When Falstaff says that the Illuminati want to save the world, I couldn't help thinking that he might be right about that. We learned in "Gargoyles" #9 that the Illuminati's goals (at least, from Peredur's perspective) had something to do with Arthur's anticipated return, most likely to help him out when that happens - certainly a worthy aim. But of course, as Monsieur le Maire brings up in his phone conversation with the Director, the Society's taking the attitude of letting the ends justify the means (enrolling people like Xanatos, Thailog, and Mace Malone, running the Hotel Cabal, supporting the Quarrymen, stealing a national treasure like the Stone of Destiny, etc.).
Incidentally, even if you hadn't mentioned that the Director was at odds with the Illuminati in "Ask Greg", I think we'd have suspected that the Redemption Squad would be facing them at some point. The conversation between Hunter and Castaway in "Estranged" about who each other's financial backers are, and the Casablanca Hotel (whose name echoes the Hotel Cabal's), set up enough of a parallel to the Illuminati Society that a clash would *have* to take place. (Your philosophy about what makes a good antagonist at work, clearly.)
So Fiona Canmore's a member of the Illuminati. It's not a total shock (I'd seen speculations about it before), but a fun surprise, all the same - and so logical, too, in light of Hunter's identity. Thailog's cameo was fun as well (especially Yama's initial belief that the color on the monitor's gone wrong).
Despite Fang's many bad habits, I was impressed that he helped alert his teammates to the Illuminati's nature through his comments on Thailog, and his part in the battle that followed. Maybe, just maybe, there's hope for him yet.
I was delighted when Dingo urged his teammates not to destroy the island, because of all the artwork and historical artifacts stored there (it reminded me a bit of Broadway and Hudson urging Goliath not to burn the Scrolls of Merlin). Another reason why I've grown fond of the guy.
I liked the ending - Falstaff gets away and the Redemption Squad have only managed to capture one of his gang, but that wasn't the real issue. The real issue was their search for redemption, as Yama points out. (I liked the leavening of humor here - Matrix still displaying his single-minded interest in law and order; even Yama is amused here - and his turning to stone in mid-speech, to Fang's exasperation.)
Thanks for the spin-off, Greg. I hadn't initially expected to like "Bad Guys" (I thought it would be just another conventional action series), but I really enjoyed it a lot - especially with Falstaff and his gang, as I said above. And thanks for the eighteen new chapters in the Gargoyles Universe that you gave us with the comics. I hope that they shan't be the last - but even if they were, they've enriched us all the more.
Yes, Poins was deliberately changed to Points to fit his skills... and Bardolph's ability was indeed inspired by the "hellfire" within that the Shakespearean Bardolph is always described as having.
"Gargoyles, Bad Guys: Redemption. #5: Strangled"
This issue is told somewhat non-linearly, but no where near to the extent as the recent Stone of Destiny story in "Gargoyles."
Parts of this center around Dingo's past. We see Dingo/Harry Monmouth as a small child rush home only to be told by his surrogate father figure, John Oldcastle, that his mother, Mariah, has run off again. Mariah is apparently a bit of a free-spirit... and this was the 1970s. Young Harry seems hardly surprised, as Mariah has done this before. But John promises to take care of him. And, for the next decade or so of his life, John... a professional thief and criminal trains Harry and the two of them pull off a series of heists.
In the present day (hee hee, 1997), Hunter informs the now full squad of Dingo, Matrix, Yama, and Fang, that their next target is an Illuminati stronghold on an island. So now, it all comes together. This is the island that we've been seeing this squad battle those giant robots.
The squad destroys the robots and enters the stronghold, where they discover a gigantic Illuminati banner, and they are ambushed by a bunch of freaky villains in Renaissance get-up. Dingo immediately recognizes one of them as someone he worked with when he was younger and pulling jobs with John Oldcastle, and knows who they're up against.
Enter John Oldcastle, who now calls himself Falstaff. And like the Falstaff of William Shakespeare's "Henry IV," Falstaff is a rather large individual who loves to eat and drink. He also refers to himself as the "King of Thieves." The Shakespeare character was a thief as well. Gotta hand it to Greg, if he can reference the Immortal Bard, he will. Shakespeare is always a wonderful thing to include, and like the series, you don't need to be fluent in it to enjoy it.
And while I'm on the point, there was a historical John Oldcastle. He was arrested for heresy, escaped from the Tower of London, and plotted to capture King Henry V (they used to be friends) and his family. He was eventually executed... hanged and burned. They say Shakespeare based his Falstaff off of John Oldcastle. Which makes Weisman's choice in the name very appropriate.
Falstaff greets Dingo with a big manly hug... and then we cut back to our flashback to Dingo's youth, when he returned home to discover his mom had taken off again. Only, she didn't take off... John Oldcastle strangled her to death in their bedroom.
I liked this issue. Everything seems to be coming together, and the story has caught up with itself. I also think that final page outlines the advantages of the comic book medium. "Gargoyles" on TV got away with a lot, but S&P would hardly allow any cartoon series to depict a man with his hands around the throat of a dead woman (and make no mistake, she is already dead in that shot) in their bedroom.
To be concluded...
Yep, she's dead all right.
BAD GUYS
REDEMPTION
STRANGLED
SPOILERS!!!!!!!!
Wow. We finally get to where the leica reel ends (with all the requisite high action). All the while it is interspersed with flashbacks--the most interesting being the look at Dingo's past. It's sad to see how quickly the news his mother's walked out again quells his joyous mood (did anyone else see how he crushed his math test in his fist? One thing about Karine's art: it's so full of little details). I knew something wasn't quite right with John from the way he was holding the door closed, and the look on his face. I will admit, I kind of figured he had killed Mariah, but I didn't expect the shot at the end of the comic with his friggin' hands still around her throat! That one was a shocker (though after the suicide, I wonder why that should be). Actually, seeing John Oldcastle's interactions with the young Harry is very disarming. He does seem to genuinely care about the boy (but that could just show how good a liar he is). As a side note, I know that the comic gets away with a lot, but young Harry's joking question about John being a "molester" raised an eyebrow.
The "teaching montage" is just beautiful. Shows where Dingo learned most of his skills, but not necessarily his style (the surprise on John's face when teen-Harry proudly displays his new haircut is hilarious). One question that is not resolved: WHY did Oldcastle kill Mariah? A story for another day, I guess.
Loved the shot of Dingo saving Hunter. The look on her face during that sequence is priceless. Of course, immediately after that "moment of weakness" (so to speak) she pushes off Dingo and free-falls(!) to take out another robot. Damn!
I loved Dingo's reaction to Robyn's rather melodramatic description of the Illuminati as a "super-secret organization trying to take over the world. ("Seriously?") You've got to feel for Dingo. Even after leaving the Pack, his life refuses to stop acting like a comic book. At least this time he's a hero.
Yama's still not happy about Fang coming along. He's even less happy about losing that sword. I loved the robot POV just before its destruction, as well as Yama's casual inspection and then discarding of the head.
Dingo tries to help up Hunter, she blows him off, and for some reason has a smug smile on her face (is she just proud of blowing up a robot herself?). Actually, Dingo really seems to be looking out for Hunter here--when he calls out the possibility of a trap, he has his right arm out as if to shield her or hold her back. She is not impressed, of course.
Matrix as a light source (that's a little TOO bright). Win!
"Guess we came to the right secret lair." Indeed, you have to admire the subtlety of that gigantic wall decoration.
And then we are introduced to a nimble young woman apparently named "Doll." All I can say about the last panel of her introductory page, where she sends Fang flying with a flip that leaves her doing a handstand with her legs wide open, is "SWEET JEEBUS!"
Other folk include a heavily scarred fire-breather, a woman who runs really fast, a guy who looks like a "Pirates of the Caribbean" extra (who manages to cross blades with both Yama and the Matrix), and a guy who would look at home in a Robin Hood film except he's armed with guns. And is fast enough to outdraw Hunter, not to mention skilled enough to shoot the gun out of her hand. Oh yeah, and his name's Pistol. At least that's what Dingo calls out because he apparently knows him--and who he's connected with.
And here comes the revelation: Dingo's old mentor John Oldcastle is the one calling the shots, and he's now known as "FALSTAFF, KING OF THIEVES!" (Am I the only one who hears this guy being voiced by BRIAN BLESSED?) Okay, how does he manage to get BOTH nubile young women hanging off him like that? And he does it while sitting in a throne, with a leg of meat in one hand and a tankard in the other. A more important question would be, how can I put myself in that position?
As I said, the artwork is incredible and rich in detail. I am a little sad at not seeing the cover for issue #5 (Dingo's wanted poster) in color, but that's a minor gripe.
Glad you liked it.
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