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Laura 'as astra' Sack writes...

Now that I've posted all my episode thoughts...(in theory I still plan on doing the same on the comics, but...) I want to say thank you for the series in general. (I'd go into details, but it seems redundant after posting all those responses.) I've thoroughly enjoyed it in all its parts. Well, by the time you read this the video game will be out. [Yep!] I probably will have to sit it out. Pathetic as it is, I have to admit to some motion sickness from a lot of video games. I'm assuming I'll be able to get some pretty detailed descriptions from the good folks here. I hope that there will be other continuations as well. (Also good luck on your new Star Wars series.)

I have to admit to more than a little annoyance that another show I enjoy is canceled, but also some confusion. If I understand correctly one of the major factors, if not the major factor in the cancellation is that the merchandise didn't sell as well as they companies had hoped. Good viewership numbers are almost inconsequential. If this is true, (big if, I admit), I don't understand the business model. Why continue making cartoons targeting the older demographic at all? I know the show aimed for a broad audience, but it aimed for each part directly. A lot of cartoons aim themselves at kids directly, and place bonus references and jokes for the older viewers. I've loved many shows like that. But the complexity of characters and plots in shows like Young Justice is not a bonus for older viewers, it is integral. (IMHO) A relationship like, for example, Guardian and Bumblebee is more relateable to a college or adult viewer than a kid. (I would have gone to Babs and Dick, but that was mainly expanded upon in the comics.) A kid would gravitate to the first season romances, or the M'gan/L'gan/Conner triangle. All the relationships were interesting and important to the show, and none were simple, it's just different parts resonant (from experience or at least plot type familiarity) better to different age sets. (Or for out of YJ examples- In Green Lantern- the complexity of Razor and Ia's relationship- given his past lost love, her resemblance, his survivor guilt and rage issues and her ultimate sacrifice is not something that targets the younger viewers of the show. They'll just accept the two are a couple and enjoy the fight scenes. It was perhaps more integral to the show than any Hal based plot. In Tron the entire looks of the show was aimed older, high teens and 20s would be my guess, and not particularly conducive to action figures to my eye.)

Older fans are less likely to buy toys, (or have toys bought for them), but they also have control over their own finances to buy what is actually advertised during broadcast. Between the 24 hour cable tv cycle and dvrs, grown ups will be watching when kids can't, allowing for targeted ads of the none happy meal/stompies/pillow pet variety. (For the record, my 4.5 year old adores her stompies. ~she's 5 now~) I get that a franchise like DC or Marvel or Star Wars can expect some cross product sales, and even a show not squarely aimed at a small kid can have a cool iconic action figure that sells well. But no one expects Smallville or Arrow to survive on toy and apparel sales, they stays on air based on the number and demographics of viewers, just like Birds of Prey did not last for the same reason. Have cartoons, or at least the beautifully animated ones, become loss leaders for merchandise like comics have become loss leaders for movies? And is that a reasonable burden to place on a show that does not squarely target the audience that will buy those toys? Is a high level video game an attempt to tap into an action figure equivalent of older viewers?

I don't want to turn this into a rant about how annoyed I am that YJ was canceled....er, not renewed. I will admit to being mightily confused why DC Nation isn't aiming to expand into more than an hour of programming. I just assumed it was planned to become a 2 or 3 hour block like the old Disney Afternoon, with perhaps a rotating stable of shows. But I am interested on your more insider insight on what the none creative aims are when a new cartoon is unleashed upon the world nowadays and whether they are reasonable. Thanks,

Greg responds...

I think one thing to keep in mind is ratings these days are NOT what they used to be.

Ducktales was a ratings smash. It made it's money by itself. Any merchandising was gravy.

Our numbers on Gargoyles, back in the day, puts the ratings of many of today's quote-unquote top-rated animated series to shame. (And Gargoyles was a hit, but never a home run, ratings-wise. Just a single or double.)

So with lower numbers overall, that means less income is coming in from advertising. Meanwhile, the costs of production have either held steady or gone up. That's pretty simple math, isn't it?

So to pay for the production of these shows, you're counting on other streams of revenue to balance the books - and for an action show that mostly means TOYS.

So if the toys don't sell - for whatever reason - how do you pay for the series?

Whether that's reasonable or not is somewhat immaterial. It's just the cold, hard truth of the situation.

So EVERY show I've ever been asked to produce has a core target that it's trying to reach, and usually that's BOYS 6-11, because the belief is (whether you agree or not) that Boys 6-11 drive toy sales for action figures. Doesn't mean the networks object to other demographics (girls or younger kids or older kids, tweens, teens and adults) ALSO watching. But you still have to hit the target.

Picture it like a bullseye. Concentric circles. You MUST hit the center. But hopefully in hitting that sweet spot, you are also reaching the other demos. Back on Gargoyles, I was farely successful at hitting that target audience AND reaching other demos too. And that has always been my goal on these shows. We didn't quite manage it on W.I.T.C.H. We did on Spectacular Spider-Man. And our success was mixed on Young Justice. Ratings were decent overall (by today's standards though not by any absolute standard at all), but our ratings in our target demo were inconsistent at best. (We could go on forever about why, but it doesn't change the FACT of the numbers.)

Throw in Mattel's decision to abandon their YJ line (again, without going into the reasons behind it), and frankly it's no surprise we weren't renewed.

Because how could Warner Bros afford to make it?

After experimenting for two seasons and 46 episodes of YJ, why wouldn't they take the chance on something new that might bring in more money? Or at least pay its own way?

Frankly, we need a new business model. But the studios haven't landed on one that works yet. So they still chase hits.

Response recorded on January 10, 2014

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Voice Acting Fan writes...

Dear Greg:

Thank you for answering my previous questions!

You have made reference to SAG before, so presumably Young Justice has to abide by SAG rules or get boycotted. I have a few questions related to this and the voice acting part of the production process:

1. How do the voice talent get paid? A flat rate? Are they paid by the hour? By the line? By the episode? Or some variable rate?

2. When you voiced Lucas Carr, did you have to join the SAG union? Or is production allowed to hire non-SAG personnel as long as they pay them differently?

3. You have stated that getting a second character out of an actor entails no added costs. Since it is free, I am wondering why a few actors (Jesse McCartney comes to mind) doesn't get to voice a character other than Dick Grayson. Was it a matter of actor preference, producer preference, or a mix of the two?

4. How long does a typical recording session last? Do you sit in throughout the whole session, or leave it up to the voice director? How many episode(s) are typically recorded in a sitting?

5. When one of the voice actors sing a song (Reach for a Reach, Hello Megan), they get separately credited. Is this subject to a different rate, or is the singing part simply added as a "character" in determining pay?

Thank you, and I hope by the time you are reading this, you've already got several gigs lined up!

Greg responds...

0. I'm not sure "boycot" is the correct word. The major studios sign contracts with SAG, that prohibits them from contracting non-SAG labor for their acting needs. They can get around this by SUB-contracting, but most don't on major projects.

1. I don't want to speak for EVERY show. In my experience, a voice actor gets paid a flat fee for four hours of work and up to two character voices. For a tiny additional fee, you can get a third voice. But this holds per episode. So for example, even if you could record one guy playing four roles over two episodes in a single four hour session, you'd still owe him two payments. The fee is negotiable, as long as it's above union minimum. But most series pay the union minimum plus 10% and have favored nation clauses in their contracts, which prohibits them from giving any individual actor a raise without simultaneously giving raises to EVERY actor on the series.

2. I first joined SAG to play Donald Menken on Spectacular Spider-Man, and am still a member in good-standing. No union shop can hire non-union actors.

3. Well, Jesse often DID voice additional characters, like Thug #2 or whatever. But generally, there are some actors who have the ability to change their voice enough that they can convincingly play multiple characters without the audience balking. Others really - as talented as they are as performers - only have their own voice.

4. Sessions typically go three to four hours. But often we'll be there all day. We can only keep each individual actor for four hours without incurring overtime, but we could start one actor at 10am and have him until 2pm. And we could start another actor at noon, and have her until 4pm. And a third at 1pm and keep him until 5pm. That way, we have overlap to record their scenes together, but we also have more time to get everything done.

5. Singing is a separate rate. And it's also an additional character, unless they are singing IN CHARACTER. That is, if Nightwing suddenly burst into song, we'd have to pay an additional fee to Jesse for his singing. But we wouldn't have to count that as a second character (or third, since he's also doing Thug #2).

Response recorded on December 06, 2013

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Merlin writes...

Since virtually every wardrobe change in a cartoon requires a new character model turn sheet, what did your character designers draw for scenes like when Fox was naked on the rooftop in Eye of the Beholder or Elisa was naked under a blanket in Heritage?

Greg responds...

It was a long time ago. But if you're asking if I have naked production pictures of them, I'm sure the answer is no.

Response recorded on October 15, 2013

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GARGOYLES 19th Anniversary

Today marks the Nineteenth Anniversary of the World Premiere of Gargoyles at the movie theaters on Pleasure Island at DisneyWorld in Orlando, Florida. Certainly one of the most stressful evenings of my life, one that seemed to veer toward total disaster but ultimately turned out to be a bit of a triumph and then a flat-out fun time with Keith David, Josh Silver, Salli Richardson and Marina Sirtis.

Wanna hear more of this story? Then make plans now to attend ConVergence 2014 in Minneapolis, Minnesota, July 3-6, 2014 to celebrate our TWENTIETH Anniversary next year. I'll tell this anecdote and many, many more... (Honestly, you won't be able to shut me up!)

http://convergence-con.org/

On an unrelated note, I'd also like to thank all the friends, family and fans, who took time out to wish me a happy FIFTIETH Anniversary of my birth. (Otherwise known as my birthday.) It was so wonderful. Thanks!!


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Anonymous writes...

How do you guy's come up with the sound effect's for the show? Like for example Black Canary's cry?

Greg responds...

The great team at Audio Circus, led by Otis Van Osten, creates our sound effects.

AND BIG NEWS, our sound mixer CARLOS SANCHES was just nominated for an EMMY AWARD for the sound mixing on the YJ episode "Bloodlines"!!!!

Response recorded on May 02, 2013

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Barnabas writes...

1a. When you are working on a series and have to deal with a story bible or design document, is it inclusive of scripts and detail or just an over view.
1b. If they get to large is it common to separate them into their own documents? ex. A document for characters biographies and another for plots/timelines.
2. When changes are made to either a script or story bible do you use strike-through until it is finalized or simply delete the content?
3. When I am working on story boards or scripts I try to make characters actions be causality based and driven by their personality, moral alignment and available options. Is this similar to how you create your story lines?
4. How can I make characters engaging and direct through dialogue in scenes that are relaxed?
5. What is your going rate for projects and would you be interested in working with Mark Crilley or Luaren Faust?

Greg responds...

1a. Most series bibles are written in advance of scripts. Mine TEND to be very thorough, including plans for stories, etc. But, no, by definition, it does not include all the details included in all the scripts. I try to update/revise the bible as we proceed. But by that time no one's looking at the darn thing anymore, so keeping the bible on track is a luxury and a low priority and almost always falls by the waysid. I'm not sure what you mean by a "design document".

1b. For a television series that doesn't seem like something that would ever happen. Years ago, I did do the bible for the entire Platinum Comics Universe, and that was so long that I did split it into multiple sections.

2. See above. But I tend not to use strikethrough very often. I tend to just revise.

3. Yeah, pretty much.

4. Get in their heads. Be clear what they want. Be clear on the difference between what they want and what they know they want. HEAR THEIR VOICES.

5. I'm not going to tell you what I get paid. Sorry.

5a. I'm always interested in collaborating with talented folks, but I'm not going to get specific about any individual.

Response recorded on May 01, 2013

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Amy writes...

Greg,

1. When you write an animation spec how much blocking do you put into the episode? My research says I should describe every single twitch of the character's face and body so that the animators in Korea will get everything right. But I wrote a short episode for a company that told me I should only do that if I'm both the writer AND the animator. I should just stick to short details like I would for live action. So who is right?
2. I assume the best way to answer that question is to read examples of animated scripts--Is it possible to obtain copies of Young Justice scripts from season 1 somewhere? Should I go to a script library in LA or attempt to contact Cartoon Network for a copy?

Greg responds...

1. There is no right and wrong. Every series has it's own rules. I'd love to say there's a standard, but there just isn't. On MY SHOWS, we use the scripts to direct the entire episode, including camera angles, etc. The actual directors and storyboard artists aren't restricted to doing the script exactly as written, but by being thorough like that, I feel more confident that at the very least, they know what I'm looking for. If they come up with better ideas, great. I don't know that I've ever seen an animation script that was totally Master Shot style, a la live action. But I've seen many that lean way more in that direction. But it's not the way I work.

2. You can. But I don't recommend it. Currently, though we're not thrilled about it and hope the situation changes someday, YJ is dead. You want your spec script to be for a show that's CURRENTLY IN PRODUCTION. On that level alone, YJ doesn't qualify as a good way to spend your time if you're serious about getting work in the industry.

Response recorded on April 18, 2013

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A Flash Fan writes...

While on the topic of CGI, do you prefer this method or the classic hand drawings for animation and why? I know your series have mostly been all drawings (I think) but wanted to see.

Greg responds...

I don't have a preference if the series is developed correctly for the medium it's using. I did Roughnecks: the Starship Troopers Chronicles in CGI, and I think it worked great. I did Max Steel (Season One only), and although I'm proud of our scripts, I DON'T think it worked great, because the series as it was developed (by me but under marching orders from multiple very large companies) didn't work in CGI.

Response recorded on March 22, 2013

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Blizzard Sprite writes...

Hello, Mr. Weisman.

These questions are an extension of the previous question I submitted.

6. Before Nielsen ratings were released for animated programs, what size audience had to be attracted in order to keep a show alive on a network? Since you worked on a number of projects over the years, it would make sense that you'd have a pretty good grasp on the matter.

7. How important are Nielsen ratings for animé dubbed into English and subsequently aired on the channels? Ratings for these shows almost never appear on ratings outlets, like Zap2It (http://www.zap2it.com/) and TV Series finale (http://tvseriesfinale.com/).

Thank you for your time.

Greg responds...

6. Nielsen ratings pre-dates my professional career - by a lot. (How old do you think I am exactly?) Anyway, ratings mean different things in different times. Before People Meters, kids ratings in general were way higher than after People Meters became standard. There isn't some fixed number that says this is good. Below this is bad. Everything's relative.

7. As important as for anything. Bigger numbers are better than smaller. But a show that's cheaper to produce can get away with lower numbers and skate by. But ultimately, if a program is dragging a network down, it's toast.

Response recorded on March 13, 2013

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Blizzard Sprite writes...

Hello, Mr. Weisman.

I had a few questions that pertain to the Nielsen's ratings system.

1. Why isn't there any public information about Nielsen's ratings for most of the animated series that have been on television? Classic cartoons and many of the modern ones have virtually no ratings tied to them. In the past few years, the figures have been released for programs that have performed well for cartoons, such as the animated series that currently air on Fox, Avatar: The Legend of Korra on Nickelodeon, Adventure Time on Cartoon Network not to mention Young Justice, as well as a few other programs on or were on the air.

2. Are networks allowed to request that the ratings for a show be withheld or simply not released to the public? In addition, why are the ratings released for some episodes of animated television programs, such as Young Justice or Scooby-Doo! Mystery Incorporated, while not being provided for others?

3. As someone who has worked on a variety of animated projects over the years, were you given the exact ratings of a program to work with? By that, I mean were the exact ratings made available to you, and if so, who provided them? Or was that information not provided? And did these particular ratings have any leverage on what would go in the animated universe?

4. What were the ratings like for your original animated series, Gargoyles? A search on Google turns up an article, http://www.highbeam.com/doc/1G1-15899915.html, which requires a subscription to read in full, reads:

"Walt Disney Television Animation's Gargoyles new animated show delivered a strong 2.8 Nielsen metered-market rating and an 8 share average over a special stripped debut Oct. 24-28. That was up 33% in share from its,"

5. Are you even allowed to discuss the ratings of an animated program, or is there a contractual obligation that prevents you (and others) from doing so?

Thank you for your time.

Greg responds...

1. As far as I know, anyone can PAY to get Nielsen results. But if you don't feel like paying, then you're reliant on getting those results from entities that have paid. Those entities tend to be news organizations (that may not think enough of the general public has an interest in cartoon ratings) or networks (who are only going to display ratings that make them look good and/or suit their current strategy). But I'm no expert.

2. You've got it backwards. Nielsen is a COMPANY that charges for its services. It's not some public forum that networks have somehow forced to withhold info from you. If you really want the info, go pay for it.

3. Very inconsistently.

3a. For example, on YJ, we occasionally got ratings reports from CN via our bosses at WB.

3b. Often, we got no info.

3c. Absolutely not, because by the time ratings came in we were way past committed to whatever creative decisions had been made. Whether those numbers effected air dates, hiatuses (hiatusi?) or pickups is a your-guess-is-as-good-as-mine thing. I haven't seen enough of the raw numbers myself to make an evaluation.

4. As I recall, during our first season on Gargoyles, when we were weekly, our ratings were very strong. Our second season, when we were on five days a week, was during the peak of the Power Rangers craze, and although our ratings were solid, we were consistently beat by that show, coming in at number two for our time slot week after week after week.

5. There's no contractual obligation, but there are political considerations. Plus, as I said above, I'm not always informed. And I'm not fond of passing on rumors or making half-assed guesses.

Response recorded on March 13, 2013

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Greg Bishansky writes...

I recently re-watched "Sentinel" and something I don't recall ever seeing brought up is that Nokkar speaks with an effect similar to Anubis. Two different voices, here's a clip:

https://www.youtube.com/watch?feature=player_detailpage&v=WMq7HtQnmLs#t=825s

First of all, I think this is a really cool effect, but I wonder what the reasons for him speaking like that are. Which voice is his "real voice," is there a translator built into his armor? Either way it does make him sound alien, and I like that. I'm just curious as to what your creative intent was here.

Greg responds...

The link wouldn't open for me, but NO. To the best of my recollection, we didn't double track Nokkar's voice (as we did with Anubis-as-Avatar), though we may very well have futzed it - especially with his helmet on, and that futzing may have been similar (though not the same) as the futz we used on Anubis (when not an Avatar and for his piece of the double-tracked voice when he was an Avatar).

Response recorded on December 18, 2012

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C. David Cole writes...

Hi Mr. Weisman,

First I like to tell you that I'm a big fan of your work, especially Gargoyles, I sad that the series ended and that you didn't get chance to create the season 3 you envisioned; I hope that you get the opportunity to work with the series again someday and tell the rest of the stories you had in mind. Secondly, I like to thank you and the moderators in advance for taking the time out of your schedules to read my questions.

I read that when you worked on Spectacular Spider-Man you had a central theme for the series "The Education of Peter Parker." So I was wondering:

1. Did Gargoyles have a central theme? If so what was it?
2. Do you think that a series has to have a central theme?
3. Do you think that each episode within a series has to have its own theme? Can some episodes be non-theme oriented? (Ex: Can the heroes try to stop the villains from committing some terrible act without there being a deeper meaning to it.)

Greg responds...

I hope you've picked up our three Gargoyles Trade Paperbacks, which contains at least a portion of our Season Three.

1. I'm not sure I had it boiled down quite as clearly, but it was probably something along the lines of: "Don't judge a book by it's cover."

2. No. Not every series.

3. No. Not every episode. But most benefit from one, even episodes that are mostly one big fight.

Response recorded on December 10, 2012

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Nina writes...

Dear Mr Weisman,
What was it like directing the 2001 English dub of the anime OVA series 3x3 Eyes? How different is it from working on American cartoons?

Greg responds...

Well, I not only voice directed 3X3 EYES, but I also story edited the English language translation. In those days, that meant a LOT of time with a relatively crude VCR, going back and forth, line by line (grunt by grunt, even) with a LITERAL translation given to me by Jonathan Klein, my boss at New Generation Pictures, in order to transform it into (a) American idiom and (b) something that would fit the already existing lip-synch. Generating usable scripts for this purpose was VERY time-consuming.

The next step was the voice recording. Generally, in American cartoons, we bring in the entire cast and record them together, and those voice tracks are then used by our storyboard artists, directors, timers and animators to help create the footage. That is to say, the pictures are drawn to match the actor's performances. But when dubbing an existing cartoon into English, obviously, the actors have to match the picture instead. That's a time-consuming process called ADR, which, I think, stands for "Automatic Dialogue Replacement" - though I have no idea what about it is automatic. This process is done with a single actor in the booth at a time. The first actor has only the Japanese dialogue to respond to. Later performers can listen to what some of their English-speaking fellows have already performed.

As a voice director for something like 3X3 EYES, I'm looking for the right sound, a good performance and a good match with the existing lip-synch. I mostly cast people I'd enjoyed working with before, with Brigitte Bako ("Angela" from GARGOYLES) and Christian Campbell ("Max Steel" from MAX STEEL) as the two leads plus other favorites of mine, including Keith David in a really wild role, Ed Asner and Thom Adcox among others. We also held auditions for a handful of roles, and some of the people (e.g. Susan Chesler, Yuji Okuomoto) who worked for me for the first time on 3X3, later became new favorites of mine that I used again on other series like W.I.T.C.H. and Young Justice.

For fun, I also took a couple parts myself: I was Hide, one of the buddies of the male protagonist, and I was also a bum, who hummed a semi-recognizable theme song.

Finally, I also participated in the sound mixes here, balancing the new dialogue track with the existing music and effects tracks.

Response recorded on November 28, 2012

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Zodisgod writes...

I was wondering if you could shed some light on the process of breaking a story for young justice. Does the storyline come first with characters who you feel will suit the story being plugged in afterwards, or do you decide on certain characters being spotlighted then working a story around them?

Greg responds...

ASKED AND ANSWERED. Check the archives. Then if you have specific questions, you can post those.

Response recorded on November 06, 2012

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Neosmith writes...

All about Young Justice:

1. How long in terms of script length is an episode of Young Justice?

2. Do you follow the one page=one minute rule of Hollywood filmmaking at all or is it fairly different?

3. Is it difficult to write stories for the series when you have to keep in mind the different powers of all the characters?

4. What is the average budget per episode?

Greg responds...

1. We shot for between 30 and 33 pages, and generally wound up between 30 and 36.

2. No. Because we break down way more shots in our script than in most live action scripts.

3. It's challenging, but I wouldn't say difficult.

4. That's proprietary information.

Response recorded on October 30, 2012

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An Intelligent Mackinaw writes...

HI GREG!

I heard down the grapevine you're a fan of Joss Whedon.

1.) Have you gotten to see the Avengers film yet?

2.a) If so, did you draw any inspiration from it, seeing as it's in the same "super-hero ensemble" genre you write (so well) for?

2.b) What modern works (be they film, television, literature, art, or not at all) do you draw inspiration from? Or just like?

3.) Over your career, you're written generally high-concept stories. Now more than ever, it seems like high-concept stuff has entered the mainstream (aliens, super-heroes and giant transforming robots running around everywhere). Since everyone's playing in the same sandbox artistically, does that make it more difficult to come up with original ideas? Without subverting or straight-up parodying the genre you're writing in?

4.) How do u rite so gudd? What would you recommend to new, ambitious writers, to help us learn to write with confidence and voice and stuff?

5.) Your decision to skip ahead 5 years (in YJ) shocked me, upset me and piqued my interest. I've never seen a show jump so much time, so I'm very excited to see how you all bridge the two season together. How did you let the studio powers-that-be let you take such a big narrative risk? Was it a big struggle?

Thanks for (presumably) taking the time to read and answer my questions. I love that Ask Greg makes it so easy to reach out to an artist I admire, whose work I respect. I'm the biggest fan ever of everything you've ever done, yadda yadda more accolades, etc. But really, you are an inspiration.

Greg responds...

1. Yes.

2a. We were WAY done by the time I'd seen the movie.

2b. Check out the "INFLUENCES" archive here at ASK GREG.

3. I'm not sure you're defining "High Concept" correctly. I think you mean "genre" has entered the mainstream. In any case, I just don't think in those terms. I'm just trying to tell good stories.

4. READ the classics. WRITE a lot. Proofread scrupulously. Get yourself VERY educated. Read newspapers. Etc. Or check the ASK GREG archives for a more complete answer.

5. No struggle. Everyone loved the idea.

Response recorded on October 08, 2012

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Freeman writes...

Hello Greg Weisman, thank you for this interesting opportunity. I'm a big fan of Young Justice and it's great to see another great DC show around. I'm sorry to say this is the first show by you that I've watched (I should fix that). Snappy writing, fun undercurrent of mystery, and from what I understand is a staple of your shows, not assuming your fans are incapable of following an ongoing plot line.

I love the fight scenes in the show. Very fluid animation; and I enjoy in particular when the "normals" get to cut loose and drop some martial arts on each other. I also find it fun when Superboy gets to utterly wail on people.

Anyways, I have a question that has been plaguing me in recent years. I'm not sure if the answer varies from show to show but here it is. How much say do the writers get in the crafting of the action scenes? Do you guys lay down some guidelines for what must happen in a fight or do you ultimately leave it up to the animators and/or artists?

Well, there's my question that quickly devolved into a multi-question, I'm sorry. But, please, keep the awesome coming man! I hope this show keeps on keepin' on! Six seasons and a movie!

Greg responds...

Every series is different. On YJ - and most of the shows I've produced - I make sure that the script spells out the action in real detail - in part to attempt to assure that we're not winding up with an episode that's too long or too short. Having said that, I then am happy to have our board artists, directors and my fellow producer (on YJ that's Brandon Vietti) go to town and PLUS the action and visuals. But I do get approvals on all this to make sure we're staying on point with our story and not doing stuff that's out of character or off-tone for our series. Then you have the timers and, of course, the animators contributing too.

Response recorded on October 08, 2012

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Erik writes...

Hey Greg,

I know a lot of people consider Gargoyles to be an anti-Disney show due to its dark tone, but I think it actually has a lot of similarities. Both Gargoyles and other Disney films adapt mythology and famous stories in their own ways, while featuring strong emotions and conflicts(okay, those might be a bit general).

My question is, did Disney storytelling have an influence on the making of Gargoyles, and the eventual integration of different mythologies?

Greg responds...

I'm sure it did, since I grew up on Disney movies. But we weren't consciously trying to either DO DISNEY or NOT DO DISNEY. We were just doing GARGOYLES.

Response recorded on October 04, 2012

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Kwesi Brako writes...

For what it's worth: I'm sorry the majority of your fans are too emotionally invested in YJ to realise that the very thing they love is something you give them. And that AskGreg is a privilege... not a platform to express a lack of gratitude and sense!
1. I'm writing the plot for a comic, and I've hit writer's block. Do you have any suggestions as to how to overcome it?
2. I mostly write on inspiration, as that's when I can create the best stories. When not inspired how do you continue to work on a writing project?
3. What type of people do you bounce ideas off of or have read over your stuff?

Greg responds...

1. Write anything. Market lists. Daily Journals. Whatever. Just get back in the habit of writing. Focus off the problem that blocked you for a bit though. The answer may come to you in the shower or something.

2. The characters tend to tell me what happens next.

3. My partners on any given project. (I rarely work in a vacuum.) Kevin Hopps, whom I've worked with for years and years now, is probably the best sounding board I've ever had.

Response recorded on October 03, 2012

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NY writes...

Hi Greg! I looked through the archives and found that you previously mentioned that the first couple seasons of Gargoyles cost $400k-500k per episode to produce.

Assuming the cost of haven't changed dramatically, it seems as though animation is cheaper than the standard scripted network show. Given that, I'm surprised there aren't more animated shows on the major networks, especially with anime so popular in the US now, particularly among older audiences.

I think the only weakness to Young Justice is that it feels like the stories are big enough to fit in a whole hour, but are being condensed to thirty minutes. Again, assuming the cost of animation is in the ballpark of what it was for Gargoyles, an hour-long show doesn't strike me as financially prohibitive.

1. Can you say how much Young Justice costs to produce? A ballpark would be fine if you can't/don't want to give exact numbers.

2. What are your thoughts on the lack of non-Fox/non-comedy prime-time animation? Do you think this is something that can change in the future?

3. Do you think we might one day see hour-long dramatic animation? Did you ever consider making YJ an hour long?

Thank you very much for many excellent shows and opening yourself up for questions from the community!

Greg responds...

Your assumptions are faulty. Animation and anime have not - in this country - hit the kind of critical mass among adults that you seem to think they have. A few comedies, like Simpsons and Family Guy have worked in primetime, but others have failed. Even the great BATMAN THE ANIMATED SERIES - which was a huge success in the afternoons - didn't fare well in primetime.

In addition, costs HAVE changed dramatically. Budgets have not, but that means we have to learn to do more with less, generally.

More important is the issue of shelf space. An hour - per conventional wisdom - is a LONG time for kids to sit and watch an animated show. We're told, with some evidence to back it up, that they get bored. And kids still define the economics of most animated product. So if you are going to use up the VERY limited shelf space that any network has with an hour show, it darn well better kick some major butt in the ratings. Because otherwise, for nearly the same money, they could put on two shows (if not four) and have twice (or four times) the opportunity to grab the audience.

In fact, the trend isn't to longer shows, but to SHORTER shows. 11 minute episodes.

So with all that in mind:

1. No. That's proprietary information I'm not authorized to reveal.

2. Yes, I think it can change. But I won't pretend it would be easy to change the corporate culture that doesn't believe in this notion at all. What it takes, of course, is one network taking a chance on one show that's SO GOOD, that it's a hit in defiance of that culture and all conventional wisdom. That would break the floodgates. The inevitable result would be a lot of crap would go on the air, fail, and the conventional wisdom would come back into play with a vengeance. The one hit would be the "exception that proves the rule" and that would be it for awhile. That's what happened after Simpsons. (Who remembers Fish Police?) But the door would be open at least a little. Over the very long haul change is possible.

3. One day? Sure. In fact, I hope so.

3a. I'm not saying it's never crossed my mind. I'd love it, of course. But (a) it's not up to me, and (b) it's never been a realistic possibility.

Response recorded on September 19, 2012

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Melissa writes...

First of all, let me say that how much I have always enjoyed Gargoyles. It was a high point of the afternoon for my younger brothers and me during the original run (while our mother enjoyed having a half hour relatively free of sibling squabbles), and now I'm having a lot of fun introducing the show to my 4-year-old son. So, you see, your show has multi-generational appeal! Thank you for all your hard work and vision.

Secondly, I guess my question is about your writing process. I recently discovered via this site your ideas for the prospective Gargoyles spin-offs. This suggests to me that you write with a, for lack of a better term, "master plan" in mind. Unlike, say, David Milch, who famously writes and re-writes furiously as new ideas occur to him, and actually plans out very little.

1)Would you say this is accurate?
2)If so, do you ever deviate from this plan, if a new and different idea strikes you?
3)Again if so, would you mind providing an example? (A Gargoyles show example would be just fine, I'm not asking for spin-off spoilers here!)

Thank you in advance for your time.

Greg responds...

First of all, that really warms my heart. Thank you for telling me that.

Secondly...

1. I can't speak for David Milch, but yes, I do better when I've planned ahead. That doesn't mean I don't allow for new ideas and/or rewriting. I do. I just would rather have the structure in place to allow new ideas to grow, rather than - generally - winging it.

2. Yes. (Gotta start reading all the questions before answering any.)

3. Uh... one that comes to mind is one we didn't do. In "Grief", we belatedly came up with the idea to let Coyote kill the travelers, who wouldn't die because Anubis was off-line, so to speak. And if we had come up with that idea a bit sooner, I definitely would have incorporated it, because it's a GREAT idea. But unfortunately, the idea didn't strike us until AFTER the episode was completed.

Response recorded on September 18, 2012

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Todd Jensen writes...

The first season of "Young Justice" takes place over the course of half a year, starting on the Fourth of July and continuing to New Year's Eve in the Season One finale (with episodes set on Halloween and Thanksgiving along the way). I remember that the first season of "The Spectacular Spider-Man" similarly stretched from the start of the school year in September to Thanksgiving (with a Halloween episode along the way), and that the second season got up at least to Valentine's Day. The time progression in "Gargoyles" was more vague, but we had two Halloween stories ("Eye of the Beholder" and the Double Date story) and three wintry episodes in New York ("Her Brother's Keeper", which ends with a snowfall, "Re-Awakening", and "The Price"), as well as a clear timeline for the Stone of Destiny story.

I like this sense of the year's progress through the seasons and landmark days (like the Fourth of July and Halloween), but it doesn't seem that common in animated series outside your own work. I've seen two speculations on why that element is so rare in animated series. One is that a lot of the people who engage in such creative work aren't big on continuity and change, far less than you are. Another is that most people involved in creating animated television series live in or near Los Angeles and other parts of California, where the climate is pretty much the same year around and there's less a sense of four seasons than in other parts of the United States. I was wondering what your thoughts were on these theories.

Greg responds...

Both these theories seem valid to me, but they probably pale from the economic explanation: if you progress through the seasons then you have to redress backgrounds and characters, and that's expensive. Me, I believe it's WORTH the expense. But that's only true if you're really going to DO something with it. If you're not, then there's not much point. (We also did it on W.I.T.C.H. by the way.)

Response recorded on September 12, 2012

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Dr. Spanky writes...

Greg! You are my hero (professionally at least. I mean, face it, I don't know you. You could be an axe-murderer). I want to spend my life doing what you do. Any pieces of advice for an aspiring writer? What are good ways to train myself / further my writing skills / develop confidence in my voice (or my character's voices)? How did you get your start professionally, and what are some good avenues towards putting your work out in the world?

I thoroughly look forward to seeing the rest of your work, because all of it has been great. Thank you and adieu.

Greg responds...

At the risk of losing my heroic status, I'm going to demur here, since all this information is already available in the ASK GREG archives. (I've been asked this MANY times before.) For example, check out "Animation", "Behind the Scenes", "Biz, The" and "Weisman, Greg" for starters.

Response recorded on September 12, 2012

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TheTenthDoctor writes...

Hey greg I have noticed that you dislike hypoteticals of "who would win in a fight with x" and of comparisions in general That's something I admire of your style.

But my questions is, what If you were left in charge of a show that does rely on such coparisions=

Supposing you were in charge of a show like Dragon ballz would you be bothered the hypoteticals and charcter's power leveles on your writting given that those are a big deal on those kind of shows?.

Greg responds...

I'm not familiar with DragonBallZ, but if who can beat who is part of a STORY then it's not hypothetical.

Response recorded on July 24, 2012

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Brazilian Guy writes...

Could you give us a few details on what the process to create an episode is like? I have no idea what doing online and locked picture mean...thanks!

Greg responds...

Sure.

1. We start/started by breaking down the entire season on index cards on a VERY large bulletin board.

2. Once the basic arc was approved, I wrote up premises for every episode in the season. Each premise is about a page long.

3. We brought in our freelance writers and broke down a handful of episodes at a time, with each writer in the meeting (myself included) taking one episode as their own, but with every writer in the meeting contributing ideas and notions to everyone's story.

4. The writer goes off with my written premise and the notes from the meeting and writes up an outline. This is a prose document, broken down by scene/sequence of about 8 to 10 pages in length. For me, as a story editor this is a VERY important step, as it nails down the story, making script writing much easier.

5. I do a rewrite on the writer's outline and submit it to WB, CN, DC, Brandon Vietti and the episode's director for notes.

6. The writer goes off with my revised outline and all the notes and writes a script.

7. I do a rewrite on the writer's script and submit it for notes to WB, CN, DC, BV, S&P, legal and the episode's director. Usually showed it to Kevin Hopps as well, who was great at catching my mistakes. The first season, Kevin was on staff, and it was part of his job. The second season, he just did it as a favor. Good guy.

8. I do another rewrite or polish based on all the notes.

9. We record the script, casting any new rolls, etc.

10. Simultaneously, the storyboards are begun...

11. While at the same time, design work for the episode begins: characters, backgrounds, props, effects. This is ALL black and white line-art at first.

12. The boards are roughed out and get notes from the director.

13. The boards are cleaned up and submitted to Brandon and myself.

14. Brandon and I give notes, and the boards are revised.

15. Meanwhile, designs are approved and then we go through the same process with color and background painting.

16. Boards are slugged for time to make sure the show isn't too long or too short.

17. X-Sheets (timing sheets) are created to give detailed information to the animators about how long each individual action will take and to give mouth movements to the characters.

18. All these materials are shipped to Korea to either Moi or Lotto to be animated.

19. We occasionally call for "Wedge Tests" that allow us to preview important or tricky bits of animation in advance to make sure we're getting what we want.

20. The animation comes back rough from overseas. Our editor Jhoanne Reyes compiles it into what we call an A-Frame. It's a very ROUGH cut.

21. Brandon, Jho, David Wilcox and myself call retakes, i.e. we ask the overseas studio for animation corrections. We also call out visual effects for Matt Girardi.

22. Brandon, Jho and I edit the episode, LOCKING it to the exact time that the network requires.

23. We spot the locked episode with our composers, Dynamic Music Partners, pointing out where and what we are looking for in the music.

24. We do the same thing with Audio Circus, our sound effects experts.

25. We preview the music in advance of the sound mix to make sure it's on target.

26. Generally, by now most of the retakes have come back from Korea and Matt's done most of his effects work too.

27. We mix the show for sound. That is we sit in a room and painstakingly balance the sound effects with the foley with the music with the dialogue.

28. We "On-Line" the episode. This is our last final view of the finished product to make sure everything is as good as time, budget and our abilities will allow it to be.

There's obviously more to it than all of the above, but that should give you the basics.

Response recorded on July 17, 2012

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Matt writes...

So, you've been working in writing and producing animated shows for a long time. Since the shows you work on are generally targeted to younger viewers, I was curious about the impact, if any, that your kids and being a parent to them has had on your work. How much an influence has your being a parent been to these shows? And have your kids in particular had any general or specific influences on anything you've worked on?

Just curious. Thanks.

Greg responds...

Well, I often throw in little things to amuse my kids. Like making them genomorphs in YJ. Or using their birthdays on timestamps. And I'm sure they influence me in a hundred small ways I'm not even conscious of.

But mostly, I still write for myself.

Response recorded on May 18, 2012

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Blizzard Sprite writes...

Hello, Mr. Weisman.

My questions today are more closely related to television programming. So here goes.

1. Have you viewed the new ThunderCats on Cartoon Network that debuted last year? Assuming so, what did you think of it?

2. Have you viewed any of the original episodes of the ThunderCats cartoon? Assuming so, what is your opinion of the old show, and how do you think it compares to the latest incarnation?

3.The original ThunderCats cartoon met the 65 mark episode needed to go into syndication, and produced episodes beyond it. While many of the new episodes were entertaining, I could not help but notice, in my opinion, a decline in certain qualities of the show. One of the areas hit hardest, in my opinion, was the writing in the episodes. This seemed to manifest itself in terms of more predictable scenarios occurring, less creative solutions to the problems that arose and eventually lackluster storylines. ThunderCats wasn’t the only show to suffer from this though. Cartoons like Captain Planets, which also surpassed the 65-episode mark, began to experience a bit of a lag, and lost many of the original voice actors/actresses who made their characters so exceptional.
4. So my question is what exactly happens to a show behind the scenes after moving beyond syndication? Is a show’s storyline only plotted out for 65 episodes and not expected to pass it? Or does the writing team have to brainstorm an entirely new set of ideas for episodes beyond? Are new writers assigned to the program or the old ones retained? Are the initial voice actors/actresses replaced with new people, choose not to renew their contract or different causes altogether?

Thanks for the time.

Greg responds...

1. I haven't had time to see it, but I really like the people involved with it.

2. I did a long time ago, when I was working on a single script for a different reboot that didn't see the light of day. But you need to understand that I never saw it when it first came on, so I have no nostalgia for it.

3. I just have no opinion on this. I only saw a handful of episodes.

4. Every case is different. And obviously, I have no idea what went on with ThunderCats.

Response recorded on May 07, 2012

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Anonymous writes...

I was just reading the Toonzone interview with the late Dwayne McDuffie (http://www.toonzone.net/news/articles/36545/toonzone-presents-an-interviewtribute-to-dwayne-mcduffie) and he describes the difference between Story By credits and Teleplay By credits on Justice League, and how there may be a lot more writing done by uncredited main writers on the show. Is this similar to how you work on your shows?

Greg responds...

Yeah, more or less.

Response recorded on May 04, 2012

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Fluttershy writes...

Hey greg what's up I would love to ask you a questions regarding your story telling techniques

You have said in the past that you could go be telling stories forever if you wanted and in fact sometimes not even the tv show is enough for them hence the comics.

But have you ever considered in giving your characters and stories a Grand finale?.

I think something that has made me a bit sad is that in your past shows you have been cut short due to executive decitions out of your control and we have been unable to get anything resembling an ending that actually gives closure (w.i.t.c.h,Spectacular spiderman, gargoyles etc)

However it is always nice when a tv show character directly says goodbye to te audience(like batman the brave and the bold) or when every major plot point is solved at the end.

A big trait of western media in it's majority like tv shows and specially comics is that the characters "are frozen in time".

Spiderman for instance will always be a young man that fights crime and the story won't go beyond that,same for superman and batman. When the story gets after a certain point we as fans tend to get reboots reapeaing the smae story.

I would like to ask you if given the chance will you give us a finale to your works like gargoyles.

Will we ever see the closure of them?
Do you believe in "grand finales"?

Or do you want simply to never give them a real ending o your shows and simply give the idea that the story will be around forever?

Greg responds...

Yeah, I'm not so much into Grand Finales. Probably why I'm more of a television or comic book guy than a movie or graphic novel guy. I believe (whole-heartedly) in the on-going story. That's what LIFE feels like to me.

Gargoyles is a perfect example. Characters come; characters go and some even die, but the world goes on. I even know (but don't ask) how Goliath dies, but I don't see it as the end of that world. It's only A FINALE, because there is no THE FINALE.

I suppose if one was writing a story with a single lead, a la Spider-Man, and either (a) one killed him off or (b) one really ran out of stories to tell, then I could see staging that big Grand F before you waved goodbye forever. But that assumes there isn't a new Spider-Man waiting in the wings and/or that a guy like me would actually run out of stories. And that hasn't happened to me, at least not yet.

Response recorded on May 01, 2012

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Mike H writes...

Hi Greg,
I was wondering how much can be shared between your show and the WB DC direct to videos. For instance, as the movies "Justice League: Crisis on Two Earths" and "Justice League: Doom" share an executive producer and lead character designer with Young Justice, could you theoretically utilize character designs from those two movies? I imagine that even if you could, you would prefer to tailor unique versions for the show; but I'm curious what can be reused.

Greg responds...

We can - and occasionally do - reuse elements from past WB productions (usually things like cars or paper clips or other props, but also the occasional background design or pedestrian), as long as they fit the style of the series. This is done to save money and time, so that our designers can focus on elements that are more unique to our series.

Response recorded on May 01, 2012

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Lavariel writes...

Dear Mr. Weisman,

Thank you for all the wonderful work you've done from Gargoyles, to Spiderman, to Young Justice. Been a fan for years.

1) From your experience, what was more enjoyable to work with? Working on a show that was completely yours to control - Gargoyles - from character development, plot, and storyline? Or Spiderman and Young Justice where the basics has already laid out?

2) Was there more pressure to succeed working on Gargoyles because it was original and the creativity was your to control? Or was there more pressure to work on an adaption on Spiderman and Young Justice because the bar has already been set?

Greg responds...

1. They're different. Gargoyles is my baby. But in terms of the actual work, I don't think I had any more or less fun working on SpecSpidey, W.I.T.C.H. or YJ.

2. I think the pressure rises with each series, but I blame the internet more than anything inherent in the series. (I blame the internet for a lot, which is not to say I could go back to living without it.)

Response recorded on April 24, 2012

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Anonymous writes...

Hi Greg! First of all, congratulations on the Young Justice video game! Can't wait for its release! I've just got one question, which I've been wondering about for a while:
1. When you use cultural references in the show (like Wally's Planet of the Apes reference in Alpha Male, or his 'Dumbledore' line in Denial) do you have to ask permission to include them in the script, or do you guys have pretty much free access to all Warner Brothers material?

Great job on the show! Its easily my favourite TV show right now- there's clearly a lot of talent and effort that goes into it, and it really pays off! Keeping my fingers crossed for a season 3!

Greg responds...

1. It depends on HOW we use it. A mention like that is what's known as "de minimus". That's a legal term which basically means it's of little significance. And that's okay. Parody is also okay, though the definition of parody can be tricky. Obviously, a bigger use like our Marvin the Martian visual would have taken permission if not for the fact, that, yes, Young Justice and the Looney Toons characters are all part of the larger WB family.

Response recorded on April 16, 2012

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Greg Bishansky writes...

This is one I've wondered for a while now. That banshee like shriek of battle cry that Demona screams... usually when making her escape, here it is on youtube:

http://www.youtube.com/watch?feature=player_detailpage&v=DHt1Uocz-G8#t=386s

Is that Marina? Or a sound effect. I've wondered for a long time now. Either way, I always thought it sounded really cool.

Greg responds...

I'm pretty sure it's a sound effect, but it's been a long time, you know?

Response recorded on April 13, 2012

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hallofjustice writes...

How old are Kevin Hopps and Jamie Thomason? I can't find any darn websites that will ever confirm their date of births!

PS: If they do make more DC Showcases, I personally believe they should hire Jamie Thomason as the casting and voice director for all them.

Greg responds...

I don't believe it's my business to tell you.

Response recorded on April 12, 2012

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Lyla writes...

Whose idea was it for Demona to start turning into a human during the day and why did you add it to the series? Did you plan for that to happen from the beginning?

Greg responds...

I think it was mine. But so many years later, I can't be sure. So much of the series was a collaboration.

And, no, we didn't know we were going to do that at the beginning. But it became clear that was the way to go.

Response recorded on February 23, 2012

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Curious writes...

I am so tempted to ask if Bette Kane (aka flamebird) Barbara Gordon ( aka Batgirl) and all those other high School students with alternate hero personas (Bumble bee, Herald) in the comic books are ever going to put on said costumes/personas on the show but I know better than that. So I'm just going to ask about another topic.
(1) Is it hard coming up with ideas and episodes for a show?
(2) When you get writers block is that when you raise the flag for a hiatus?
(3) Do writer's for t.v shows (any t.v show in general) use hiatuses in order to work on other projects?

Greg responds...

1. Nope. It's hard to leave things out. Thank goodness for the comic.

2. No. I don't have writer's block on this series at all. And we had no control, one way or another, over any hiatus. That's the network.

3. I suppose some do. I was busy on Young Justice.

Response recorded on February 10, 2012

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Richard Jackson writes...

In the series, Demona gave several phony explanations of how she managed to live so long. Such as, stone sleep (Awakening) and stealing minutes of life from humans (City of Stone). Of course, also in City of Stone we found out that her link to Macbeth is the secret of her immortality.

But that was revealed in season 2 before the introduction of Oberon's Children. Demona let it slip in "Temptation" that she had survived through the centuries, but didn't elaborate.

When in production on the first season, did you know what the secret to her immortality would be? And were there other explanations you thought of but ultimately didn't use?

Greg responds...

Pretty much by the time we wrote "Enter Macbeth" we knew the basics. Didn't work out the details until "City of Stone".

Response recorded on February 10, 2012

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Tom writes...

I've always appreciated that the show you create feature so many diverse characters with agency. It's great to see Elisa and her family, to finally seeing Spider-man in New York that features so many people of color in his cast, to having Aqualad and Artemis as such important, interesting characters in Young Justice. I love that your shows aren't engaging in the tokenism the way a lot of other shows (for kids or otherwise) do. And having strong women is a huge part of that--I remember friends in 4th grade fighting over who got to be Elisa or Demona at recess. So thank you for that!

I think with shows that are adapted from comics, there's this predicament of wanting to pay homage to decades of comic book history while not carrying forward the inherent racism and sexism of the eras when they were written. I think The Batman botched that when Detective Yin was replaced by Commissioner Gordon--closer to the comics, but axes a female, minority lead for a white male.

Not to mention the pressures from other areas. I remember hearing Dwayne McDuffie say that even in the height of its popularity, companies had no interest in making Static Shock toys, for example.

So, how do you handle this? Whether it's selecting minority/women characters from comics, creating new ones, or changing characters races like in Spectacular Spider-man, what's that process like when you make your shows?

Greg responds...

Um... mostly... I just try to reflect the world I see. I'm a sheltered white boy, but even a sheltered white boy would have to be blind not to see that the world is populated with more than just sheltered white boys. So putting in strong female characters and strong characters of color seems natural and easy, frankly.

If you're asking for process, though, it's very much case by case. We don't sit there and go, "We need 2.5 minorities on the Team with 23% females." Instead, we build a diverse cast of characters, character by character. When adapting a property (as opposed to creating one from scratch, like GARGOYLES), we DO pay attention to tradition. But some characters are certainly more iconic than others. So Robin, Kid Flash and Superman's clone remain Caucasian, and there was never any thought of changing them. But by using Garth's Tempest identity, it freed us up to create a new Aqualad, as the son of Black Manta - in part, to demonstrate the alternate Earth idea, i.e. this is Earth-16, and one decision changed the course of it's history (continuity) from what we're familiar with in the comics. As for Artemis, we felt she was obscure enough to make her half-Vietnamese, without fundamentally changing what mattered most about her. Likewise, her mother Paula Brooks-Crock seemed obscure enough to go ahead and make her the Vietnamese Paula Nguyen-Crock, as that also helped us make her Cheshire's mother, since Cheshire has always been the daughter of a Vietnamese mother and a Caucasian father. Maybe "obscure" isn't the right word, but I think you get the idea. As for Miss Martian, well, obviously she's a Martian, but I suppose we could have made her Megan Morse identity a minority too. (We portrayed her uncle John Jones as African, after all.) But again, we're not trying to meet quotas, and as you'll eventually see, we had reasons for the choices we made with Megan.

Response recorded on February 03, 2012

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Anonymous writes...

Hi Greg! First of just wanted to say that I'm absolutely loving the Young Justice series, it's fantastic (particularly Home Front!) I just have a few questions about the process of voice recording for Young Justice.
1) Do the voice actors record in the same studio and interact with each other during the recording? Or do you often have to record separately due to conflicting schedules?
2) How long does it typically take to record each episode?
3) Who generally directs the voice actors during recordings?
4) Do the actors input their own suggestions for how the characters may react in a certain situation?
5) Does the script go through 'last minute' revisions during the recording?

Thank you so much for taking the time for looking at all the fan's questions and I look forward to seeing the rest of season 1 and 2!

Greg responds...

1. Both.

2. Three to four hours or so.

3. Jamie Thomason.

4. Occasionally. But unfortunately, we don't have a ton of flexibility.

5. Occasionally. Nothing major.

Response recorded on December 28, 2011

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Jo writes...

Hi, again! First, thank you for answering my previous questions! I know you must be stressed, but, like others have said, it's awesome that you take time to answer questions like this. :)

And, now questions.

1. As a writer, how much say do you have in how the story is told? I mean, I know you write the script (duh), but it's the director who ultimately decides how it's told. So, do you both consult heavily on the matter?

2. Do you sit in on recording sessions? If so, why?

3. Um, I think this ties in with both the previous questions, but, do you have much say in how an actor performs their lines? Because, you must have written it with a certain tone, inflection, and emotion in mind, but the actor might interpret it differently.

4. How long does it normally take you to write an episode?

5. Do you find it easier or harder to write characters that have been created before you came along, as opposed to your own characters.

6. As far as character development goes, how deep do you go? Like, do you consider things that probably won't be presented in the project, or do you stick to things directly relative to the story?

I think that's it...not that I can't come back and ask some more. Thanks so much!!

Greg responds...

1. Well, it depends if I'm a freelancer or a show-runner. If we're talking Young Justice, than Brandon and I have final say on everything. The directors work for us. Though of course, they are immensely talented people, and we value what they do. The writers likewise work for us, but we've worked really closely on the stories and scripts with them. And as we proceed forward into design and direction, it's all in service of those stories.

2. Yes, of course. All of them.

2a. Voice recording is (a) one of the most important parts of the process and (b) the most fun part of the process. I wouldn't miss them for both reasons. We need to make sure that what we record is what we intended and needed. And I enjoy it. This year, for various reasons, I've also recorded a lot of scratch track, i.e. I've been the temporary voice for various characters when the actors we needed were temporarily unavailable. Just to give the board artists something to work with, until we can get the correct actor in there.

3. Yes. Ultimately, Brandon and I have final say. But again, we trust and appreciate the great work done by our stellar cast and by voice director Jamie Thomason.

4. To write a script: eight days. To write an outline: four days. To write a beat sheet: one day. To break the story: two days. Add it all up. Throw in time for notes and editing at every step. And you're talking about six weeks, give or take.

5. A well-thought out character is easier to write, whether I created it or someone else did.

6. We have detailed backstories for all our leads and supporting characters. Sometimes even a one-liner character has backstory in our minds.

Response recorded on December 12, 2011

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PPL Ltd. writes...

Hey Greg,

Looking at the TV series producing industry as a whole, something I've always noticed is that, when it comes to live-action, comedies like "How I Met Your Mother" are always produced to fill one half-hour time slot, while dramas like "Dexter" always fill an whole hour time slot. Every show ever made is bound to contain elements of both drama and comedy, of course, but it seems like it is the overall tone of the series that decides the length of each episode.

For example, comparing two recent shows with a vaguely similar premise, the two medical shows "Scrubs" and "House". Anyone will say that "Scrubs" is a comedy show with dramatic elements at times, while "House" is a drama that often incorporates humour. Scrubs was a half hour show, House is an hour long show.

So the general line of questioning I'm leading up to with all this is the following, why is it that that there has never been an animated series which consists of hour long episodes spread over a whole season, even though animated shows can also be seen as dramatic?

The closest thing I can think of as an exception is the early 2000s Justice League series, which always had at least two part episodes throughout its run (until it became Justice League Unlimited), but those were always divided into smaller chunks, even if many channels just aired them back-to-back anyway.

HBO's Spawn can easily be said to be more drama than comedy, yet the episodes still were not as long as any other dramas on the channel, even though there were only six episodes a season.

I'm not trying to say that quantity is the same thing as quality, I'm just wondering if you have any insight as to why the episodes of a regular animated series are always of about the same length, regardless of their tone, while live action ones are not.

Greg responds...

The "conventional wisdom" is that kids won't sit through an hour.

I'm not saying I agree. But that's what the wisdom of the conventional states.

Response recorded on November 17, 2011

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A.B. Washington writes...

Hi, Mr. Weisman!!

In the episode "Eye of the Beholder", I've seen "Fox"(a.k.a. Jeanine Xanatos" turns back into her human self and she was naked in this episode, how did you guys come up with that story which aired many years ago??

Greg responds...

Um... I'm not actually sure what you're asking.

The Eye of Odin was created by the video game folks, but we gladly brought it into the series. The discovery that Fox and Xanatos loved each other was a revelation that came with the "Her Brother's Keeper" episode. The idea of the gargoyles being free to walk around on Halloween seemed natural. Otherwise, the characters just sort of brought it all together, giving us what they would do.

Response recorded on November 15, 2011

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Sean writes...

Dear Mr. Weisman,

I've been a huge fan of yours for years and just wanted to thank you for supplying or helping to make 1/3 of the cartoons of my childhood. I'm currently following Young Justice and I love it! I do have one question that I couldn't find in the archives though.

I noticed in episode 10 what seemed to be some height inconsistencies with Red Arrow. Cheshire was said to be 5ft 6in tall. But when the two of them were having their stare down in prison, Roy only looked a bit taller than her. Meanwhile, he seemed to be a bit shorter than Lex Luthor as well. In my animation classes, my professor mentioned a tendency for teenage characters to be drawn slightly shorter than adults, to make them easier to distinguish. Is that what happened here, or was it just animation error/camera trick?

I know in a previous post you said that he was the tallest of the teens, with Aqualad in second, but I was hoping that you could tell me their actual heights (and the rest of The Team's), or at least your best guess.

Thank you for your time and good luck with the rest of the season.

Greg responds...

We have height charts for all our characters and those charts are sent overseas to our animators for reference. I won't deny that animation errors take place sometimes, but none that I noticed in 'Targets'.

I can't tell you their actual heights. We don't put that information on the charts. I can only tell you how tall they are relative to each other.

Response recorded on November 12, 2011

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spence writes...

A few questions about voice-over.

1) Is it recorded before the episode is animated?

2) How long does it take from recording the voice work until the episode is completely finished?

3) Do all actors get together in the room when recording one episode?

4) Are you present?

Greg responds...

1. Yep.

2. Months.

3. Ideally. Sometimes people aren't available on the day of the record, and we pick them up later. Sometimes if someone only has a line or two in the episode, we take pity on them and get them in and out fast. Sometimes, a single episode has two completely separate plots intertwining. We'd ideally record every actor in the first plot together, and then record every actor in the second together. But since the two groups don't interact, there's no need to record the entire group together and force a lot of actors to sit through scenes they're not in at all.

4. Yep.

Response recorded on October 31, 2011

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Matthew writes...

This is about pretty much all the series you've worked on. I've noticed that most of your series has a large cast of recurring characters (and that despite this characters tend to be very well delineated.) Now for Young Justice, WITCH, and Spectacular Spiderman that may be just because they were pre-existing properties and already have large casts. However, Gargoyles also had a large cast.

Was this a because of conscious choice?

Do you perfer working with a large cast of characters?

Greg responds...

I do. I like creating worlds that feel real and populated.

Response recorded on October 12, 2011

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Anonymous writes...

Was the notion of stone gargoyles coming to life at night an original concept of the television show, or does it have a basis in historical legend?

Greg responds...

Gargoyles as protectors is legend.

Specifically having Gargoyles only come alive at night, is -- as far as I know -- an invention, if a completely logical no-brainer one, of the series.

Response recorded on April 14, 2011

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Anonymous writes...

How different of an experience is it to work on a show were the seasons are 13 episodes(Spectacular Spiderman) from one where the seasons are 26(I think it's 26 might have read 28 somewhere)?
I mean do you have to pace yourself differently?
Which do you prefer?
Are you more comfortable including sub-plots that you might not get to adress in 13 episode seasons?
You know stuff like that.

Greg responds...

The more episodes the better as far as I'm concerned. More EMPLOYMENT, first of all. Plus more room to maneuver, to add more subplots, more characters, etc.

Response recorded on March 17, 2011

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Henry writes...

Are the "bibles" something that just you do, or is it standard for animated series?
Do live action television series do it to?
Also do all animated series have time-lines like you've made?
Or do they just kinda make it up as they go?

Greg responds...

1. It's pretty standard, though mine tend to be longer than standard.

2. As far as I know, though I've never worked in live-action.

3. That I doubt.

4. I'm sure each series is different.

Response recorded on February 02, 2011

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Laura 'ad astra' Sack writes...

I asked an unclear question a little back:
Laura 'ad astra' Sack writes...

You've always (wisely) refused name one series you've worked with a favorite over another. It'd be like choosing which child you love best. But is there any instance of one work being a favorite instance of X and another of Y?

Greg responds...
Uh... I'm not too clear on what you're asking....? Is it a chromosome thing?

Me again...
Sorry. I meant that do you look at the various shows you worked on and when you think of one or the other does one particular aspect stand out as for you favorite example of getting that particular thing right, or conveying another thing the best as you've ever done it? Either in general terms like saying your favorite John Wayn western versus military flick. Or in a very specific terms like saying you think you really aced a concept- like a relationship or a philisophical concept or bravery or human foible etc.

Greg responds...

Hey, there are a lot of great moments that I love (he says without modesty) in all the series I've produced. Even in the stuff where I was just a hired gun.

But the thing is... I mostly work in the same genre (i.e. super-heroes) nearly all the time. It's a bastard genre (he says with affection) that includes fantasy, science fiction, detective and mystery, thrillers, etc., plus -- at least the way we do it -- romance and comedy on top of the action and adventure. So it stays fun for me, fresh for me. But it doesn't lend itself to the western vs. military comparison you make above. All of them are all of it. So it's just about the execution. In general, there aren't any episodes of a show I've produced that I hate. Some work better than others. But for me it's mostly about the moments.

Response recorded on January 27, 2011

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Anonymous writes...

Should a storyteller be telling us stories we want/expect to hear, or are they allowed to tell us whatever story they want, regardless on if we like it or not?

Greg responds...

Uh... I don't know that there are or even should be rules.

But as for me personally, I try to tell the stories I want to tell, the ones that I'd want to see - that way I maintain passion for the material. Then, of course, I desperately cross my fingers and hope that others also like the stories I'm telling.

Whether these are stories they wanted or expected, who knows? The audience isn't monolithic, so I'm not sure it's possible to give EVERYONE what they want or expect. But if a majority LIKE the stories, I figure I'm good.

Response recorded on January 27, 2011

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Ada writes...

Being an Nigerian, it was exciting in Gargoyles to see the Black Panther story line done in Nigeria! I am curious to know why you chose Nigeria to create the story?

Greg responds...

English is one of the national languages there.

Response recorded on January 21, 2011

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Harlan Phoenix writes...

So what's the specific appeal of animation to you? Or rather, the appeal of writing it (and by extension, comic books) primarily over other mediums?

I could make guesses, but I'd be curious to know what exactly thrills you.

Greg responds...

Well, the MAIN appeal is that they'll hire me.

(Only semi-kidding there.)

Anyway, I love the semi-contradictory notions of the control I have over the final product and the collaboration I get while making my way there.

Response recorded on January 21, 2011

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Anonymous writes...

Apart from the work that he's done with you, what's your favorite thing that Kevin Hopps has ever written?

Greg responds...

I don't know off the top of my head.

Response recorded on January 21, 2011

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Anonymous writes...

I have some questions concerning episodic details

1. I noticed the original documents thread only has your memos on the pilot outline up to when Michael Reeves became the new writer, are we ever going to see rest of those memos(assuming there were more).

2. Concerning your tiers and tentpoles plan that started in season 2 you said awakening retroactively became tentpole 1, rewakening tent pole two, city of stone tent pole three and avolon tent pole four. Im curiouse what episodes made up the next sets of tentpoles after those ones. I figured Future tense or the Gathering was probably one of them with hunters moon obviously being the final ones, but what was the tentpole in the middle of the world tour episodes? I assume there had to be one more otherwise that would have been more episodes than usual in that tier.

3. You mentioned after Hunters Moon changed from direct to video to a three episode finally you had to cut 3 planned episodes. You said one was simply the vinnie episode being merged into vendettas, but what were the other two? Was the Coldston world tour story that made it into clan building one? Was Bronx's side story youve said happened during vendattas/turf one? If not do you remember what they were?

4. Youve said somewhere that the wierd MacBeth story was nixed because your superiours wanted it to be one episode instead of a two parter and you didn't think you could do it justice in two if Im not mistaken. Where would that two parter have taken place if you had been allowed to do it? Ive tried to figure out a spot in season 2 where it could have gone but none really seem to make sense and Id be curiouse to know. Also if you ever get the chnace to write more issues of the comics would you try to do this story now?

Thanks for your answers.

Greg responds...

1. "Ever" is a long time. But the issue is that I don't have those memos electronically archived. So I have to transcribe them. And I've just been (a) too busy and (b) at my Warner Bros office (and before that at my Sony office) most days, and not in my Beverly Hills office, where I have that stuff.

2. "The Gathering" two-parter was the next tentpole. Then "Hunter's Moon". There was no tentpole in the middle of the world tour. There were more episodes than usual, but Season Two was WAY longer than Season One, so we needed that flexibility.

3. I honestly forget now. (Isn't that sad?) I do have that info written down, but again -- it's in Beverly Hills, and I'm in Burbank.

4. It would have gone in the final tier of Season Two around the time of Vendettas.

4a. Yes.

Response recorded on January 21, 2011

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Lost writes...

are you friends with Diane Duane?

Greg responds...

Nope. Never met her.

Response recorded on January 19, 2011

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Blizzard Sprite writes...

Hello, Mr. Weisman.

My next questions are for Brooklyn, who was one of my favorite characters in the franchise. Not only did he come off as cool, but he was a relatable character who came off as a sort of rebellious youth. So, here are the questions.

1. I read in a 2008 interview that Brooklyn was quite popular with the fans of the show. How and when were you able to determine that? Nowadays, I figure it would be pretty easy given the pervasive nature of the internet and how fast information can be circulated. But back in the 1990's, during the show's original run when internet use was not as prevalent, how were you able to obtain feedback about certain aspects of the show, such as character popularity?

2. Brooklyn’s encounters and love interests in the twentieth century always seemed to have an unhappy ending to them (his initial encounter with Demona and his initial interests in Maggie the Cat and Angela come to mind). Because of this, he seemed to come off as the most unfortunate character in the original Manhattan clan, at least to me.

a. Do you think that all of these unfortunate letdowns were necessary in developing his character, and preparing him for what was to come in Timedancer?

b. Do you think that Brooklyn having fewer ties to (new) people in the twentieth century made it easier for him, mentally and emotionally, to jump around different points in time?

3. Were you concerned about the audience perception of Brooklyn when you had him return from the Timedancing adventures not only with a family, but an eye patch? I think one of the qualities that made Brooklyn such a likable character, in addition to his personality and his cool voice, was that he was a physically attractive and handsome gargoyle. One external change might not be all that drastic though.

Thank you for your time.

Greg responds...

1. From the internet. It may not have been AS prevalent back then, but it was prevalent enough. There was like an e-mailing list. Uh... for the Disney Afternoon in general, I think. Then my sister helped me find Station 8.

2a. It just felt organic to us.

2b. No.

3. I don't think he's any more or less handsome now. If you liked him before, I can't imagine the eyepatch would cause you to think he's unattractive now.

Response recorded on January 18, 2011

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Richard Jackson writes...

Todd Jensen and others have commented on the similarities between “Grief” and the Batman episode “Avatar.” Todd’s question being here:

http://www.s8.org/gargoyles/askgreg/search.php?qid=2870

I noticed another pair of episodes of Batman and Gargoyles that really reminded me of the other, because of the same writers. “Legion” and the Batman episode “What is Reality?” Both were written by Robert Skir and Marty Isenberg. Both episodes deal with virtual reality, but the third acts are very similar to me.

Batman/Goliath has to go into a virtual reality world to help his friend, Commissioner Gordon/Coldstone. His VR savvy compatriot Robin/Lexington tells him how it works. Once inside Batman/Goliath battles his enemy, The Riddler/Xanatos. Robin/Lexington tries to help Batman/get Goliath out of the VR world, but is painfully rebuffed. A shrill noise blasted into his ear piece in Robin’s case. An electronic shock emanating from Goliath’s body in Lex’s case. Side note: That was the biggest problem I had with “Legion.” I can buy a cybernetic gargoyle and that Xanatos can design a computer program based on his personality, but I never understood how Goliath’s body became akin to a live wire when hooked up to Coldstone. It must be one of those side effects when science and sorcery are combined.

Of course, “What is Reality?” and “Legion” are two different episodes and the execution of third acts are very different. Dialogue, characters and virtual reality as represented in the respective episodes were all different. Even the resolutions are different. I guess writing the virtual reality Batman episode gave Skir and Isenberg the experience to write the Gargoyles VR episode. Interestingly enough, they did write “Future Tense”, which also had a VR sequence in the Xanatos Pyramid, albeit in a dream. They didn’t write “Walkabout”, which had a metaphysical reality (MR?) scene.

I do think the examples of “Avatar/Grief” and “What is Reality?/Legion” are interesting examples of how writers will take previous ideas they’ve had and use another chance to expand or improve on them. “Avatar” didn’t work for me, but “Grief” is one of my favorite episodes of Gargoyles. And it’s close between “What is Reality?” and “Legion”, but I slightly prefer the former.

Greg responds...

Science and sorcery indeed.

Anyway, as always, the springboards for every Gargoyle episode pre-date writer involvement (unless the writer was also a story editor). But it may be very possible that once they got the assignment, they created or emphasized parallels with other work they had done.

Response recorded on January 12, 2011

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Marc G. writes...

Is there a list online somewhere of all the overseas animation studios used for Gargoyles, by episode? It's frustrating because the credits always just listed "Walt Disney Television Animation".
Also, a related question: did you have control over which scripts were sent to which studios? Or was it purely dictated by scheduling and budgetary concerns?
Thanks!

Greg responds...

I don't have a list. Most of the first season was animated at Walt Disney Television Animation Japan, though I seem to recall that a couple were subcontracted out to Korea.

Season Two featured some eps by WDTVAJ, plus more from Korea (such as Hanho). But I can't remember who did what.

Scheduling tended to dictate what studio got what episode, but we did make an effort to make sure that "Bushido" went to Japan.

Response recorded on January 12, 2011

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John Derrick writes...

I hate to say it, but I was extremely disappointed in the Young Justice premiere. Don't get me wrong--the animation was gorgeous, the dialogue entertaining, the story intriguing. But the gender imbalance was a huge turn-off for me.

Why was it that the women of the Justice League were only shown in the last five minutes of a two-part pilot? Why did the male sidekicks get to go on a rebellious adventure and force the League to accept them as a team of their own, while the first girl is only added to "Young Justice" at the very end, introduced by her uncle and guardian like some sort of token?

I expect that the women will have a lot more to do in the episodes to come, but I still find it profoundly problematic to introduce the characters in such an unequal manner. I believe there are too many men in the world as it is who see women as mere supporting players in their stories. Why reinforce this stereotype for a whole new generation of superhero cartoon fans?

Greg responds...

It's a legitimate gripe. And I doubt my answer will satisfy you, but it came down to a couple factors that we at least found important: (1) practicality and to a lesser extent - but intertwined with - (2) tradition.

Let's start with practicality.

You asked why there were no female Leaguers until the end. But where would they have fit? There are no female Leaguers with traditional first generation sidekicks. So Batman, Green Arrow, Aquaman and Flash could not be replaced by Wonder Woman, Black Canary or Hawkwoman. That leaves the four Leaguers introduced at the Hall of Justice. I needed Martian Manhunter to be there to set up Miss Martian. I needed Red Tornado there to set up his interest in the teens. I needed Superman there to set up Superboy. That leaves only Zatara. He was certainly replaceable. But then I would have had to hire another voice actress to read ONE LINE. I couldn't afford to do that. We have budgets. (And you'll notice that Red Tornado never speaks in the episode. Couldn't afford giving him a line either. None of which had anything to do with gender.)

There was NEVER any intent to introduce Artemis this early in the season for story reasons. Wouldn't make sense for her character. And I think the reasons why will become clear as the season progresses.

As for Miss Martian, yes, in theory, we could have introduced her sooner. Manhunter COULD have brought her along at the beginning. But then I'd have had FOUR characters running around the first half hour and FIVE in the second. That steals screen time and characterization from everyone. I think the entire production would have been weaker for adding another character -- ANY other character (gender notwithstanding).

Of course, that begs the obvious question - why not ditch one of the boys in favor of her to create a little balance.

But it seemed to us that would create balance at a cost.

There are FOUR TRADITIONAL sidekicks: Robin, Speedy, Aqualad and Kid Flash. To leave one out seemed wrong to us. Which brings in the Tradition argument, which I'll admit is somewhat feeble, but as an old comic book geek, I'll also admit it matters to me and to everyone else here.

The very first Teen Titans story ever in Brave and the Bold featured only THREE heroes: Robin, Aqualad and Kid Flash. Wonder Girl did not join until their second adventure. So we felt there was a precedent for beginning with Robin, Aqualad and Kid Flash and saving the real introduction of Miss Martian (beyond hellos) for OUR second adventure.

For what it's worth, if you give the series another chance, starting with episode three (i.e. the one immediately following the pilot "movie"), I think you'll see that female characters including Miss Martian, Black Canary, Artemis, Wonder Woman and MANY others will be playing ESSENTIAL roles in the show as we progress. I think the balance - and then some - is absolutely present in the first season when viewed in its entirety.

Yes, the pilot was very boy-centric, but that's not the rubric for the series. Personally, I love writing female characters, and if you're at all familiar with my past work, you'll know I have a history of doing them justice. (At least, I think so.) Gargoyles, for example, is FULL of strong female characters, including Elisa, Demona, Angela, Fox, etc. WITCH was nearly ALL female leads. Even Spider-Man had a strong female supporting cast, in my opinion at least.

If we did "reinforce a stereotype" (which I think is overstating it) then perhaps we've lured in kids that we will reeducate over the course of the season - organically without forcing it.

So I'd beg a little patience, a little indulgence... maybe even a little trust that we'll do right by this issue.

But judge for yourself.

Response recorded on December 21, 2010

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Steven D. writes...

Hello again, Mr. Weisman.

I've had a question in the back of my mind for some time, and now seems like a good time to ask it.
Recently, you released the writer's rotation for the first 24 episodes of YJ.
I've always been fascinated with television writing,as there seems to be no one way to do it, so I wanted to ask a few questions on how you approach it.

1. Back when i first wanted to ask this, I checked the SpecSpiderman archives to see what you mentioned about writing for that show. When going over writing duties, you mentioned that some of the episodes that you "reserved" some of the episodes you wrote. Since Young Justice finds you in a similar position of being both a producer and staff writer, I'm curious to know, what factors do you use when picking episodes to reserve for yourself (and confirming that reserve wasn't just a metaphor you were using)?

2. While I'm here, I was hoping you could also shed some light on how much freedom your freelance writers are given. Do they ever get the chance to write an episode completely from scratch, or because the shows you work on are so arc based, are they always given a firm foundation to start with, and if so, how rigid is this foundation (generally)?

Thanks!

Greg responds...

1. Sometimes I end up writing an episode for pragmatic reasons... or a combination of the creative and the pragmatic. For example, I wrote the two-part pilot of Young Justice (i.e. episodes 1 and 2). Of course, I had a creative desire to write these episodes, but it also would not have been pragmatic for anyone else to write them. I needed to set the tone of the series for the other writers to be able to get it.

Another example: staff writer Kevin Hopps and I were set to write the last two episodes (25 and 26) of the first season. Though we know the basics of what takes place in them, based on meetings that Kevin, producer Brandon Vietti and I had over a year ago, we hadn't broken those episodes yet, and creatively I hadn't decided which of the two I wanted to write. But scheduling realities last week made it apparent that Kevin would HAVE to write 25, meaning I was writing 26. All of which is just as well. I started the season; I might as well finish it. But the decision wasn't creative; it was purely pragmatic. The creative decision might have been no different. But the creative decision became moot for pragmatic reasons.

On the other hand, I've also written three other episodes. In those cases, the pragmatic need was for me to write one episode each between 6-11, between 12-17 and between 18-24. Within those parameters, I chose 11, 15 and 19 for purely creative reasons. Those were the ones I felt a special affinity for (based on reasons I can't reveal now without spoilers). So going into the three writers' meetings for each of those three "sets" of episodes, there was SOME flexibility as to which writer took which episode (keeping scheduling pragmatism in mind), but I had "reserved" for myself the one I wanted to write in each case.

2. My freelancers have, for better or worse, very little freedom when it comes to WHAT stories we are telling. The premises were all approved long before the freelancers came aboard. If a specific writer feels no affinity for a specific story, then he or she doesn't have to take that episode. I always try to give each writer an episode that jazzes him or her. But the basics of the stories are set. Now, the writers are very involved in the execution of those stories. That's where their freedom comes in. But they still have quite a gauntlet to wade through... beat outlines, outlines, scripts (and notes from many sources). Ultimately, I take responsibility for every episode, and I'm the guy doing the final pass on every beat outline, outline and script. But I couldn't do this job without stellar writers providing me with great stuff. And on this series, I couldn't do it without Brandon and Kevin actively participating in the inception and breaking of every single story.

Response recorded on October 22, 2010

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Clark Cradic writes...

Any characters you were surprised to see becoming popular? The ensemble darkhorse in other words.

Greg responds...

What series are we talking about here?

I guess I'll assume we're talking Gargoyles. And, no, not really. Perhaps I underestimated the Trio's popularity a bit, but I never thought they'd be UNpopular. But we can pretty much see who's popping as we're making the series.

Response recorded on August 20, 2010

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Jurgan writes...

Not a question so much as a comment. You've said several times you think you missed a bet in "Grief-" namely, that Coyote should have killed the travelers, to show that death was impossible with Anubis locked up. I may be in the minority on this, but I prefer the story we got to this alternate version.

First of all, it would reopen the Highlander-esque questions that you get regarding Demona and Macbeth. So, Angela's shot through the heart but doesn't die- when Anubis is freed, is the wound still there? If so, would the wound then kill her? If Goliath were decapitated, would the head still talk, or would it sprout spider legs and walk back to him (sorry, I just watched The Thing the other night- incidentally, Keith making a surprise appearance in a movie is something that always makes me smile)? I imagine that, if only for S&P reasons, the death would simply be through bloodless laser beams (sorry, "particle beams") and the issue wouldn't have come up, but it's still confusing.

The bigger point, though, is that it cheapens the characters' abilities. I've read most of the Lee/Ditko and Lee/Romita Spider-Man comics, and while they're great stories, one thing that always bothered me was how supervillains always let Spidey live. Typically, a new villain would dominate the wallcrawler and then arrogantly announce "I don't need to kill Spider-Man- I can beat him any time I want!" I don't have a count, but I really think this happened dozens of times in the Silver Age. I could understand if the villain had a reason to run, like Doc Ock's power running low in your show, but most of the time they just seemed stupid, since of course Spidey trounced them next time. The point is that it seemed like he was surviving more through luck than any particular skill. Likewise, our gargoyles have survived countless battles because of their own abilities. To say that they finally lose- but it doesn't count because, for this one day, they can't die, seems to cheapen their earlier successes. It feels like the only reason they're winning is because the writers want them to win, and if they get in big trouble, a deus ex machina twist will save them. The show starts to feel artificial, and I wonder if these characters are really that special, or if they're just the designated heroes.

Now, of course, this is hypothetical. It's possible that, if I'd seen the episode the way you envision, I would have loved it. As it is, it's kind of hard for me to imagine it working. Just something to chew on.

Greg responds...

I guess I wouldn't agree about one lucky break cheapening earlier victories... I guess I wouldn't agree with that at all.

I'm also not big on deus ex machina saves myself, but when an ENTIRE episode is ABOUT arresting death, having them live because death has been arrested doesn't feel like deus ex machina at all to me, even with a deus (Anubis) present.

And, as you noted, the beheading (et al) issue just wouldn't have come up.

I know you're arguing for the success of what we made, and I'm in the odd (very odd) position of arguing that we could have done better, but I still think a bet was missed...

Response recorded on August 17, 2010

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Laura 'ad astra' Sack writes...

I’ve heard you mention several times that you have had very good luck with S&P over several series, praising people who really understood the series and were more interested in showing consequence than keeping any violence off screen. When they put their foot down it was generally to avoid what a child can copy, even willing to have a different violent action in place they couldn’t. Did you ever have bad experiences? (Either on a series you were running, or one you freelanced on.)

Greg responds...

Yes, I've had many. Some completely inexplicable. Others explicable, but still wrong-headed.

Taranee on W.I.T.C.H. was a constant problem, as her power was fire and the S&P executive was very uncomfortable with... I'm not quite sure... the notion that we were encouraging child pyromania? The possibility that kids would use magic to generate flames?

I can't think of a really funny example just this second, though God knows I have more than a handful.

Response recorded on August 03, 2010

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Trevor Duke writes...

Why does Lexington have different wings from the four other gargoyles of the manhattan clan? The behind the scenes answer please!

Greg responds...

Behind the scenes? We thought they looked cool on him, and we wanted diversity.

Response recorded on June 29, 2010

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TZ writes...

Tana writes...
You Asked:
"Does anyone know if "Maza" means "iron" in any Native American language or dialect?"

According to my book of names (it's got like 20,000 names and their meanings, which is totally cool, especially the Athurian names) Maza blaska, which is a Dakota name means "flat iron." So if it's one of those languages where the adjective comes after the subject, then Maza does infact mean Iron in Dakota. Which interestingly enough adds more irony since Dakota was an early choice for Demona's name. ^_^

And you know that J.R.R. Tolkien claimed that all of his novels were fact...you seen to have the same symptom with the Gargoyles.

Greg responds...
I'm not claiming they're fact so much as acknowledging that sometimes storytelling on this show just seems to click with history, existing legend and with dramatic necessity. It's a rare feeling, and I'm humbled by it. All I'm saying is it sometimes feels like the stories are true somehow somewhere, and all I'm doing is (imperfectly) tapping into them.

But I'm not actually delusional.

Ok, this is TZ now......

I was looking over the archives and was simply amazed by this response of yours, Greg. I have always felt that art (in all forms, from literature to sculptures to music) is discovered, not created. I subscribe to that theory because there are such famous examples of great work that endure for years, sometimes even centuries. Why would something like Michelangelo's David or Beethoven's 9th remain so popular through the ages? I think it's because those pieces already existed and were "discovered" by those artists, because certain works like theirs touch us so deeply. When one of us "finds" that piece of art, and shares it, it seems to strike something in all of us. I think creativity is God's alone, but I think He gives some of us a gift to find or tap into (as you've put it) something He's already created that reveals a great truth or lesson or feeling. Anyway, just a ramble of mine to share based on something I was amazed to see here. I'm not sure if I got my point across to others (I found it really hard to put this into words) but I think you get it. Thanks for "discovering" more great art for us all!

Greg responds...

You're welcome. Glad you get what I'm getting at, more or less.

Response recorded on May 13, 2010

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RandomStan writes...

What animal noises and sound effects were used to make the gargoyle sounds, like when they roar, growl, sigh? Also for Bronx and gargoyle beasts as well? What sound was used for when the gargoyles would dig their claws into stone? That one sounds a bit familar, almost like popping bublbe wrap.

Greg responds...

I don't recall. Sorry. Been too long. And I was never at foley sessions anyway. Just the mixes, when the effects had already been created.

Response recorded on February 23, 2010

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Landon Thomas writes...

Hi, I'm posting on Disney/Marvel Merger Day and I'm looking for some historical perspective. Someone in the comment room says "I recall Greg once saying that back in the 90s Disney was interested in buying Marvel, but instead decided to create their own universe with Gargoyles." I've found this on the New Olympians episode ramble:

"ORIGINS
Well, the Greek Myths of course. But that's not really what I'm talking about. As many of you know, The New Olympians was a concept -- originally created by Bob Kline -- that we began developing at Disney TV Animation even BEFORE Gargoyles. It was definitely a concept that evolved, but it was also a concept that we felt fit nicely into the Gargoyles Universe. So this episode was created as a backdoor pilot. At the time we had big plans for the Gargoyles Universe. Hopes that it would eventually evolve into Disney's equivalent of the Marvel or DC Universe. The World Tour expanded our Universe in many ways -- mostly for the sake of the Gargoyles series itself. But also to demonstrate that our universe had the "chops" to go the distance."

Could you elaborate?

1) Is it true that Disney considered buying Marvel in the 90s?

2) Did the Disney higher-ups want a Gargoyles Universe to rival Marvel/DCU, if briefly, or was that your idea?

3) How heady were the days of season 2? Was Gargoyles being positioned as a significant face of Disney? I remember the Anaheim Gargoyles baseball team memo is from around that time too.

Greg responds...

1. Yes.

2. It was my suggestion, but it was a suggestion that my bosses, including Michael Eisner liked. At least for one meeting.

3. They weren't all that heady. There was a lot of potential in the property, but the schedule was also both long and brutal, and we were still producing episodes into May of 1996, even though the season had premiered in September or October of 1995. By January it was pretty clear that reruns, preemptions, the O.J. Simpson trial and Power Rangers had combined to severely damage our momentum. In addition, the death of Frank Wells and the departures of Jeffrey Katzenberg, Rich Frank, Gary Krisel and Bruce Cranston, i.e. some of the people who had been such great backers of the property, hurt too. As did Eisner's decision to step back from the hands-on decision making he had done vis-a-vis Disney T.V. Animation. It left us quite at sea. New people came in who had no affinity for the property, long before we were even done producing Season Two.

Response recorded on January 22, 2010

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Tonya writes...

Hi Greg! I was reading an earlier post of yours where you mentioned that it's harder to pitch original ideas (I'm guessing to networks, but maybe it's the same with comics, books, etc...?) now than it was when you originally pitched Gargoyles:

1. Why is it more difficult to pitch original ideas now than it was then? (I would think they'd be anxious for new concepts???)

2. What's probably the #1 thing that the people being pitched to are looking for?

3. Is a successful pitch sometimes tied to the person you are pitching to? (I mean, if you're pitching to one guy on Tuesday, but had you gone on say, Thursday and had a different guy, could the outcome of the pitch be different? I guess I mean do you depend on getting lucky with whomever you're scheduled to pitch to? And if not, can you ask to pitch to someone else?)

Thanks! I hope my questions were clear enough to get across what I'm trying to ask. I'm thinking of writing professionally (IF I'm any good) and wondered how hard it would be to "pitch". Thanks again! (Love your work by the way.)

Greg responds...

1. They're not. They're afraid of new concepts and would rather have something that's "proven" in some other medium or era. This, in my opinion, is a direct result of the vertical integration of these companies that makes the decision making process a long uphill struggle.

2. It differs all the time, but marquis value doesn't hurt.

3. Luck-of-the-draw and incidental timing are huge factors.

Response recorded on November 02, 2009

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Geoff writes...

What was with the animation goofs that happened throughout Gargoyles? Did they seriously get by everyone until the episodes were aired? (I'm talking about the character design ones, to be specific.)

Greg responds...

What exactly do you expect me to say here?

Sometimes things were off-model. Sometimes we had the time and money to fix it, other times we didn't.

Response recorded on October 28, 2009

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MARVEL-FAN writes...

Greg, how come in the Spectacular Spider-Man it doesent use realistic gunshot sounds? But, Batman: The Brave and The Bold it uses realistic gunshot sounds, other Batman cartoon shows.

Greg responds...

Different networks have different rules, I guess.

Response recorded on October 27, 2009

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Purplegoldfish writes...

Hi Greg,

erm, I don't know if you noticed, but I created a bit of a stir in the comment room recently about the design of Constance, and I would appreciate if I could have some of your input in the matter. It might put this annoying demon in my mind to rest.

I'm just wondering, if at any time in the design process for Coco you made the connection between her being a heavy set female that resembles an animal that is unfortunately used as a negative metaphor for large women.

I actually like Coco's design, and her personality especially. What I don't like is that she's the only full figured female we've seen and she just happens to resemble a pig.

I admit I'm a bit jaded and cynical when it comes to this stuff. Chalk that up to having to endure a lot of verbal abuse growing up. I'm just really curious if you personally made that connection while designing the character. I'm really interested to see what you have to say about it.

Greg responds...

One of the main reasons that the original Coco became Broadway (i.e. why we took a female heavy-set gargoyle and made her male) was because we were afraid of the politically correct blow-back that we thought would come by depicting her that way. It's a double standard, but it's true. You can do a heavy set guy who likes to eat. But you can't do it with a gal without risking repercussions.. Ultimately though, that's cowardice. And not that I think the series is poorer for it, because I love Broadway, but ANY series is poorer for that kind of cowardice. When you fold to that, you wind up with the same types (not bad types, but the same ones) over and over.

Having gotten over that specific brand of cowardice (though I'm sure I'm still subject to other examples of the same kind of thing), I decided to create this new Constance/Coco. Being part of the London Clan meant she should be based on a heraldic animal. And the boar was one I hadn't used yet. So let's hit it HEAD ON. She's a heavy-set female gargoyle -- and she even has a pig-snout.

So go for it. Tell me she's nothing but a bad and inappropriate joke. I dare you. (I don't mean "you", Purplegoldfish, but a more generic "you" that's out there.) If I do my job well, then there's no concern. She's strong and multi-faceted, and her size is just an aspect of who she is, not the whole story. If all anyone can see is the girth and the snout then either I've failed... or that "anyone" has failed to look beyond the surface, which is one of the MAJOR themes of the entire series.

Generally, the response to Coco has been fairly positive, so I'm feeling pretty good about the job I did. Even you seem to like her, and your reservations are based on surface qualities and old prejudices and memories that I was openly defying on purpose. I can live with that. (Since ultimately I have no choice.)

Plus, I just really like Coco's design. I think David Hedgecock did a GREAT job on her. Instantly, I forgot about any agenda and just thought she was a great looking character. Which is how it should be.

Response recorded on September 25, 2009

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Anonymous writes...

who paid for gargoyles

Greg responds...

Originally? Disney.

Response recorded on September 17, 2009

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Bazell writes...

How do you come up with your character names? (though the Manhatten's names' origins can be easily deduced)

Greg responds...

Different ways. And I didn't come up with all of them. Some came from other writers and story editors, such as Cary Bates and Michael Reaves. Others come from mythology or legend, etc. We try to make the names believable but have resonance.

Response recorded on August 03, 2009

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Anonymous writes...

Generally speaking, about how many pages is the script for an average 30-minute television episode?

Greg responds...

Well, for starters, it's really 22-minutes (once you subtract commercials, credits, etc.) Our scripts for Season One of Spectacular Spider-Man were 36 pages. But we were often long and were often forced to cut material that was scripted and recorded. So for Season Two, we cut back to 34 pages. And still we were often long and forced to cut material that was scripted and recorded.

Response recorded on October 07, 2008

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slayer38 writes...

Iam very interested for the 3rd season as comics. But i want to know, comes this comics also translated into german language in the german book stores? My English is not the best, << you can see that in my text. and another question? in 1996 at the moment disney do not produce season 3 with you as author, why you dont changed to another company at this moment. (btw. The goliath chronicles sucks, the liason between goliath and eliza are also ignored.)

And btw. My favorite Episodes is Hunters moon part 1 - 3. Great story, very dramatical, and the lovely end, << at this moment between goliath and eliza, the fans waited since episode "the mirror" / german titel "Der Spiegel"

And is that true. Episode "the mirror" is cutted in usa (in tv) because the "world trade center"?

Greg responds...

I'm afraid I have no information on German translations.

And I don't own the property. Disney does. It wasn't and ISN'T mine to take anywhere else.

As far as I know, "The Mirror" still airs with all the others.

Response recorded on September 24, 2008

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Nick P. writes...

Hello. Since this is my first question I feel obligated to state that I've been a Gargoyles follower since the show's original airing, and even though I don't live in the US anymore, I still manage to order the comic books. I particularly like how coherent the gargoyles universe it. Too often I'm confused by bizarre universes that fiction creates (specifically comic books), and I'm please to find myself being able to recall what happened to all the characters and what's going on and realize that it makes sense (recall some of the more confusing story-lines in the marvel comics of the 90s that nearly required a long-winded nerd debate just to remind yourself of what's going on). Also, Keith David's voice knocked the show up a few notches on the cool scale.

Anyway, I have a number of questions that I will send from time to time when I find ways to word them so they like real inquiries rather than fan boy rants, so I'll start with something simple:

Did you originally create Gargoyles with the intention of it being a children's show? I felt at times like I was watching a watered down version of what the show was intended to be, which was weird and a little unsatisfying at times.

Greg responds...

Nothing was watered down -- and frankly I can't even think what gave you that impression. The show was developed from day one to appeal to kids. What we did simultaneously was write the show on multiple levels so that in addition to kids, we would also appeal to tweens, teens, college students and adults.

Response recorded on August 06, 2008

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Brenden writes...

A few days ago I realized something about Norse mythology. Most of the time the Honorable Viking Warrior was fighting an Inhuman Monster. Was this theme a factor in choosing vikings to sac castle Wyvern or was just because they were the most prolific badguys of Europe at the time. This realization really added too the anti clich'e of Gargoyles for me, where the "Inhuman Monster" was the victim and the "Honorable Viking Warrior" was a cowardly murderer.

Greg responds...

I think the Vikings may have been Michael Reaves' idea.

Response recorded on August 04, 2008

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Webhead2006 writes...

Hello greg, I just wanted to say season 1 of SSM was very good and i cant wait to see many many more seasons come for the series. I loved it alot besides a few changes here and there i didnt like at first but grew on me over time and it works for the show itself. I just had a question i was wondering on the production side of things for the show. How long does it take to animate a single episode for the series?

Greg responds...

It takes eight to ten months - give or take.

Response recorded on August 01, 2008

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Durkinator writes...

This is question in regards to censorship in Spectacular Spider-Man. Back in the 90s series, there was an obnoxious amount of censorship (Spidey couldn't throw a punch?!) that sometimes hindered the story in obvious ways. Now, Spectacular Spidey is obviously a bit of a lighter tone, so I don't expect to see people dying all over the place or anything, but I am curious about how the censorship from the studios of this series differs from other shows you've worked on, like Gargoyles--which I think was great about being delightfully edgy whilst still obeying the censors. Gargoyles was much darker that Spider-Man currently is, obviously; I'm just curious as to how similar the rules regarding the amount of death and violence and such are and if it has changed a lot since your work in the 90s.

And just to be clear, I'm not complaining or asking for Spider-Man to be darker or more violent or anything, I'm very happy with how everything has been handled and balanced without getting too "gritty" thus far (and I'm usually a sucker for dark stories). I'm just curious, you know?.

Greg responds...

I'm hinky about the way you throw the word "censor" around. The biggest rule is, was and always has been our own personal standards of what's right and wrong, what is and isn't appropriate. After that, both Gargoyles and Spectacular Spider-Man benefited from having smart, intelligent and understanding S&P executives (Adrienne Bello for Gargoyles, Patricia Dennis for Spidey). As I've mentioned before, there wasn't much we wanted to do on Spidey that was disallowed. The realistic sound of gunshots comes to mind... and those are being restored on the DVDs. I think it has less to do with the era, and more to do with the individual looking over your shoulder.

Response recorded on July 31, 2008

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avalon writes...

A spectacular SpiderMan question (one of these days you'll probably need to devote a separate SpiderMan Ask Greg! :))....some of the script and storylines are flat out funny and witty, I love it! Do you come up with these lines in your writing as well or is there a separate staff that does this?

Greg responds...

There isn't a SEPARATE staff. There's just THE staff: myself, Randy Jandt, Kevin Hopps, Matt Wayne and Andrew Robinson on Season One. Nicole Dubuc joined the staff for Season Two. It's a team effort on breaking stories. Dialogue generally comes from the writer credited on the episode with an assist from me.

Response recorded on July 30, 2008

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Simon Elst writes...

M. Weisman,

I'm a student soundengineering (final year) at the IAD (Institut des Arts de Diffusion de Louvain-La-Neuve, Belgium ; http://www.iad-arts.be ). I take the liberty of writing you about my thesis. It had to handle on the role of sound in animationfilm. My ambition is to bring out the importance of sound in animation film, my passion in which I want to invest myself in the future. The fact is that the Gargoyles were my heroes wen I was young (thanks to belgian televisions to made it possible !).

I think Gargoyles would be an excellent example to analyse in detail for my thesis. To do so, I'd like of course your permission, but also, if possible, your help by means of a few questions to answer. Would you ? I can understand that answering all the questions may be heavy, so.. use the way you want ! :)

a) In your opinion, are there (or have there to be) differences in the aesthetic and the realism of the sound when handling on "live" film or animated film. If yes, wich ones, and why? If no, why?

b) What do you think about next three hypothesis :

1) "Reality Effect" : traditional animation film is, by essence, soundless : the elements (components) that forms the film (figures, objects, sets, …) are mostly "silent" and even if they could produce sounds, the fact of shooting image by image makes it impossible to record live. The artificiallity or virtuality of the elements on screen creates a lack of credibility : the audience isn't naturally absorbed in the represented world. In movies in general, sound permits to locate elements "off screen", to create a world of which a great deal isn't seen at the screen. It has to be the same in animation film. But, as the characters are artificial here, there presence and activity doesn't exist for the audience unless by a "sound confirmation".
2) "Sound inspires life into the virtuals worlds of animation film" : in the same way as the animator gives live to his figures, the soundengineer gives them a lively dimension (thanks to the voices, the presences and the interactions of the character with his environment).
3) Most of the animationfilms are shot at 12 frames per second. The result is tolerably well for the audience, but nevertheless less fluid than in a "live" film. Sound is a constant component that permits "to link up the frames", to put a smooth coating upon the frames, and so reduce partly the "jerky appearance" of the 12fps format.

Thanking you in advance for your answer, Simon Elst

Greg responds...

To begin with, you don't need my permission to do a thesis on Gargoyles. But if you want my blessing, I say go for it!

a. I've never done live action, so I'm not the guy to ask about comparisons. I know we want what is real to sound real, and what isn't to sound innovative, spectacular and yet still real.

b.

1. I guess I'd buy that.

2. Sure.

3. We shoot at 24 frames per second, although we shoot on twos quite often, which makes it 12 drawings per second. Though I tend to agree with the general premise nevertheless.

Response recorded on July 29, 2008

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She Who Shall Remain Anonymous writes...

Hi, Greg! I was wondering, which character would you say is the one the audience is supposed to identify with? I would guess Brooklyn, or maybe Elisa.

Greg responds...

I don't really write this series that way. Each episode or issue defines its own parameters.

Response recorded on July 15, 2008

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Nelio writes...

In the background while I am playing on my MMORPG, I tend to have my DVDs going, which of course includes Gargoyles. Tonight I was watching Legion when I noticed the Gargoyles heading to an island north of the Statue of Liberty while chasing Coldstone. Out of curiosity, I decided to check google maps and see which island that was since I didn't think it was named in the show. TO my surprise, Ellis Island is not only in the exact location as in the show, but is incredibly accurate to what was show. I even managed to find the exact location in which Coldstone crash to on the fort there.

Likewise, in other episodes I have noticed an astonishing level of detail in Gargoyles, which I find to be very cool since it is placed in a real world location. To name a few, the Brooklyn Bridge (Reawakening), Belvedere Castle (High Noon), Central Park (various episodes), and so forth in the show. While I was a child, I never noticed just how much detail was there, but now that I am an adult, I can see just how much effort went into it.

My question to you: How much research did you put into these real world locations that appear on the show, and did you check to make sure that the art for the locations were accurate?

PS. Thanks for having a great and dedicated site where we the fans can ask you our questions! I only wished my other favorite shows had similar sites.

Greg responds...

I lived in New York for years. So I did very little locational research myself. Mostly relied on my memory. But our artists (both in L.A. and Tokyo) did TREMENDOUS amounts of research. I never had to check to make sure it was accurate. I trusted those guys and gals. And my trust seemed well-placed, don't you think?

Response recorded on June 07, 2008

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Dichellddrwg writes...

Hi Greg,

Of course I have to be a fanboy and say thank you very much for all your work with both the cartoon, comic and everything else you've devoted to this series. And thank you for how accessible you make yourself your fans. I know how easy it could be to just churn this stuff out and let it speak for itself, especially in light of some of the creepy stuff an obviously small minority have been doing. But you do really do go the extra mile, and for that, I think we're all appreciative.

Anyway, onto the question, and please forgive me if it's been asked. How much control does Disney currently hold on the comic. So to flesh it out a bit, when it was the cartoon, I have no doubt they they were quite involved in setting the boundaries of where the series could go thematically, in terms of character development and in overall tone. For example I'm sure they didn't want you going out too far with violence, character relations or anything else that may run counter to its image. So now that they are licensing their IP, do they require approval of scripts, story arcs, art and the such? Are their broad guidelines? Or is it simply yours to run with and develop as you see fit?

Anyway, thanks for time and effort; it's really appreciated by a lot of us.

Greg responds...

Well, back in the day... we were all "Disney". Full time employees. But I set "the boundaries of where the series would go thematically, in terms of character development and in overall tone."

They approve everything now, but I still set "the boundaries of where the series would go thematically, in terms of character development and in overall tone."

Response recorded on May 28, 2008

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Bill Rodebaugh writes...

Hello Greg,

I'm an animation fan....particular from the days when everything was animated in the US....such as the earlier Hanna-Barbara days or Filmation's cartoons. Has "Gargoyles" and the new animated "Spectacular Spiderman" animated overseas? Do you have direct input into all the stories that go or have gone into these series?

Sincerely,

Bill

Greg responds...

All the writing and voice recording for both shows are/were done in the US. On Spider-Man all of the pre-production and post-production as well. On Gargoyles, most of the pre-production was done in the U.S., but a few episodes were pre-produced at Walt Disney TV Japan, but under the supervision of myself and Frank Paur. All the post for Gargoyles was done in L.A.

The actual animation was/is done overseas. Gargoyles was about 1/3 Japan and 2/3 Korea (with a bit of China thrown in). Spidey is all animated in Korea at one of three studios: HanHo, DongWoo and Moi.

Response recorded on April 17, 2008

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Jess writes...

Hey Greg! I'm still keeping up with Spectacular Spider-Man and "Natural Selection" didn't disappoint. I feel like each episode is slightly stronger than the one before it as everyone gets more in-tune with the material and each other.

I think you found just the right note with the Billy subplot, where it was genuinely emotional and not cloying. I liked the "I took a cab" bit with Eddie at the zoo. Just a fun little jab a typical cartoon logic. I was not expecting Peter to be fired, so that was a cool moment for me as well. Somehow I have a feeling we'll be seeing the serum again.

Nice continuity nods with the ring-tone alarm, the mention of Electro, and especially Peter and Eddie calling each other "Bro", then having Spidey try to cover it up when he does the same.

One thing I noticed was that during Peter's voice-over before he plans on taking the serum is that he mentions "a hard 9PM curfew" where before it had always been 10.

The cast continues to be amazing (or rather spectacular). In particular, Kath Soucie and Lacey Chabert just completely nailed their parts this week.

Since this is "Ask Greg", I do have a quick question: For small parts i.e. the people at the coffee shop in "Interactions", or Thug #1 in this past episode do you have certain people in the cast in mind, or do you just ask whoever's in that day if they want to do it?

Thanks for your time!

Greg responds...

We plan ahead, dealing out our bit parts from among the actors who will be present for the session. SAG rules allow us to ask any actor to do one additional character for free.

Response recorded on April 10, 2008

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senthusan writes...

hi Mr. Greg i wanted to tell you that i enjoyed watching gargoyles. One question is when you ended the show, are you going to continue it from the comics in animated version this year because that would be wonderful for all the fans out there. also i wanted to ask you why did you end the show quick before in the 1996? thank ou very much.

Greg responds...

I didn't personally end it. I was released from Disney and they continued without me. Then they ended it, for a variety of reasons I've gone into ad nauseum in the past. Check the archives.

Response recorded on April 02, 2008

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legion writes...

you said before that you came up with the name Thailog from listening to Goliath's name backwards but wouldn't it be spelled/pronounced htailog instead of thailog?

Greg responds...

No. Sounds don't respect spelling conventions. "TH" is a sound. In any case, it sounded like Thailog.

Response recorded on March 18, 2008

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Jordan writes...

Hey Greg,

I caught the spider-man premire and I have to say it was one of the best saturday mornings I've had in years. Congrats to you and your crew.

In the time between Gargoyles and Spider-man, how would say the overall process of creating an animated show has changed, for better or worse?

Greg responds...

Mostly worse for me at least, because in those days I had the occasional ear of Michael Eisner. He was hard to sell, but if he said yes, we got to MAKE OUR SHOW with no more bologna attached. Nowadays getting a "yes" is nearly impossible as it's always a decision by committee. Heck it took them years to decide to make Spider-Man. I mean... Spider-Man?!! If any show is a no-brainer...

Response recorded on March 14, 2008

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Rebel writes...

Hi Greg, this is something I meant to ask in my earlier comment, but I forgot to. For the comic, how much direction do you give to your artists in coming up with the designs for new canon characters?

I am specifically referring to the two new London Gargoyles at the end of #7. I know you had mentioned before that the London gargs would look like unicorns, lions, or griffins. Did you change your mind recently, or had it always been your plan to make them look like other heraldry animals, and you were just teasing us? Did David Hedgecock talk you out of it? Did the two of you decide together what animals they would resemble, or had you already decided? If you chose beforehand, did you give him specific details about their appearance, or relatively vague details and let him come up with them himself? I would be interested to know any information you can tell me about this. I find the process of creating a character's look to be very interesting.

Also, feel free to volunteer information about the development of the designs of other new characters which have appeared in the comic. Shari, the Tasmanian tiger villain in Bad Guys, Coyote's new look, etc. Whatever comes to mind.

Greg responds...

Here's my description in the script of the two characters, minus a couple of personal details that I don't choose to reveal at this time:

• [New Male Gargoyle] - Biologically age 19. [New Male Gargoyle] is a gargoyle of the London Clan. His head is modeled off a large stag (i.e. male deer) with fairly magnificent silver antlers. He should have feathered white wings. And deer-like hooves for feet, but his hands should look like normal gargoyle hands. He should be tall (and feel even taller thanks to the antlers) and slim in build. Not so slim that he looks fragile, but he's definitely not the bulky type. This is a new character, but for inspiration take a look at UNA at http://lynativerse.artchicks.org/Screencaps/GL_Una.htm.
• [New Female Gargoyle] - Biologically age 19. [New Female Gargoyle] is another gargoyle of the London Clan, this one modeled off a wild boar or sow. She has a pig-snout and tusks. She is brown. Her wings are the more traditional bat-like wings we're familiar with. Normal gargoyle hands, more pig-like feet. She's medium-height, muscled and burly - nothing fragile about [New Female Gargoyle].

As you can see, the basic choices were mine, but I give Dave full credit for bringing them to life.

Here's my descriptions of the other characters you asked about (and some you didn't)...

• COYOTE 5.0 - This is only SORT OF a new character. Basically, there have been four Coyote robots that preceded this one. They all have a lot in common thematically, but they're all different too. And lucky you get to design the new one! To see Coyotes 1-4, check out: http://gargoyles.dracandros.com/Coyote_%28robot%29 or the episodes "Leader of the Pack" (for Coyote 1.0) and "Upgrade" (for Coyote 2.0) both on the Season Two, Volume One DVD. (Coyotes 3.0 & 4.0 aren't out on DVD yet.) Note the basic color scheme and the coyote-head motif. And the fact that all the later robots have a circular VID-SCREEN that displays an image of a robotic head. The head appears to be half-Xanatos and half-robot-skull. This version of the robot will have the large Coyote Diamond inside its chest cavity… with lasers shooting into it. We may want a transparent cover for that, so we can see the Diamond even after the cavity is closed. Or not. In either case, Coyote 5.0 should be BIG.
• SHARI - Arabic female, age 18. A pretty, goth-teen runaway type. She wears a lot of chains, necklaces, pendants, etc. around her neck. [Shari was also visually inspired by a real person, and I provided Dave with a photo as reference.]
• DETECTIVE CEDRIC HARRIS - African-American male.
• DETECTIVE TRI CHUNG - Chinese-Vietnamese male.
• TERRY CHUNG - Asian-American boy, age 12. He's wearing a GOLIATH Halloween costume.
• AMBASSADOR CHUNG - Terry's mother, age 42. She's a short Asian-American woman, wearing a white evening gown and carrying a white, feathered mask on a stick.
• QUINCY HEMINGS - He appears to be about 60. African-American. Gray hair, trim build. He's dressed in a white tuxedo jacket with epaulets and gold buttons. White gloves, a red bow tie, black pants. He has for decades been the "Chief Steward" at the White House, a job loosely based on the job of Chief Usher. See http://www.whitehousehistory.org/06/subs/06_a07.html for info on Chief Ushers.
• TASMANIAN TIGER - (Age 24.) The Tasmanian Tiger is a somewhat clichéd costumed super-villain. His garb is inspired by the extinct Tasmanian Tiger (a.k.a. the Thylacine), and he's flanked by two actual (cloned) THYLACINES (Benjamin & Natasha). (See http://en.wikipedia.org/wiki/Thylacine.) His costume is largely form fitting with black tiger stripes and a cowl with Tiger ears and clawed gauntlets. On his chest is a symbol with two interlocking letter Ts. (Similar to the interlocking Ds on Daredevil's costume: http://en.wikipedia.org/wiki/Image:Daredevil41.jpg.) The Tasmanian Tiger also carries a large blaster weapon.
• BENJAMIN - A male Thylacine, one of Tasmanian Tiger's trained pets. To see how wide a thylacine's jaw can open, check out http://en.wikipedia.org/wiki/Image:Tasmanian_tiger.gif.
• NATASHA - A female Thylacine; the Tiger's other trained pet.

As you can see, sometimes I gave quite a bit of detail, sometime I pretty much left nearly the entire design to Dave or Karine or Nir's imagination. Usually, the artist does a design and sends it to me. We might do a bit of back and forth on it... but honestly, looking at the above list, with the exception of Quincy (who started out looking a bit too old and jowly for my tastes), I feel like the artists hit all of these characters on the first time out.

Response recorded on January 17, 2008

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Antiyonder writes...

With issue six, we finally got to read one of your Untold Tales for Gargoyles. Some others that I've heard about on Ask Greg:

1. You never gave a title, but this was set in New York during The Avalon World Tour. You mentioned that this story had Xanatos taking advantage of Goliath's absence.

2. Hobgoblins Of Little Minds.

3. The Weird Macbeth.

4. Arthur's adventure between Avalon Part Three and Pendragon.

5. The Multitrickster story.

Aside from those five, are there any other stories that you planned for the first two season, but never got to? Not asking for spoilers, just a yes or a no. I'll understand if you don't want to answer though.

Greg responds...

Well, saying I "planned them for the first two seasons" isn't really accurate for ANY of the above, including 3 and 5, which we considered doing in season two. But I have other stories from that era like 1 and 4 that I can/will tell some day. But 2, 3 and 5 haven't happenned yet in the continuity.

Response recorded on October 30, 2007

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Don't Want to Give My Name writes...

What happened to the helicopter Lexington modified from the episode "Her Brother's Keeper"? It wasn't destroyed at the end of the episode so why don't the gargoyles continue to use it? Did they dismantle it off camera. If not, what did they do with it?

Greg responds...

They hid it. They generally don't have much use for it.

And personally, it's a source of frustration for me. We were ... shall we say... "encouraged" to put the helicopter in for Kenner. We jumped through hoops in that story to make it believable (to the extent that it is) and then Kenner never made that toy. I'm not saying it never existed, but I can't forsee bringing it back. Though that's not etched in stone.

Response recorded on October 26, 2007

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Algernon writes...

Hey Greg, long time reader, first time asker. I just had a few "behind the scenes questions about the new Gargoyles comic.

1) Have you ever considered inviting back writers from the TV series, such as Cary Bates or Michael Reeves to do guest writer shots on the comic?

2) Beyond drawing the covers, how much involvement does Greg Gruler have with the comic? For example, does he have any input on the design of new characters?

Greg responds...

1. There really isn't enough money to afford to pay me to edit and anyone else to write. So as cool as it would be to have Cary or Michael, you guys are stuck with me.

2. It's inconsistent. Greg is a busy, busy guy. Mostly, David's been designing his own new characters, including Shari. Nir designed Quincy.

Response recorded on October 25, 2007

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Landon "Lumpmoose" Thomas writes...

Hello, long-time reader, first time asker. I just caught "Ken 10" and loved it. I think it's one of the best Ben 10 episodes yet, and that's saying a lot. I love seeing the shades of Gargoyles in there with your fearlessness in shaking things up, adding drama, introducing new characters, and playing with the time line. It makes me all the more excited for Spectacular Spider-man (congrats on the 26-episode pick-up, by the way).

I'm currently pondering a career in sound design/editing/engineering. Animation is my passion and that's what I'd like to work with, at least partially (i.e. I can't draw). You've mentioned Advantage Audio in the past as the Gargoyles post-production house. Advantage Audio looks like a great place to work, but it surprises me that Disney television animation would contract out for audio work on one of their flagship products.

1) I know smaller animation studios usually contract out for audio post-production, but how often do the big studios, like WDTVA, WB, Cartoon Network, and Nickelodeon, use external post-production houses?

b) Do they even have in-house audio teams? If so, how often do they use them?

c) Just out of curiosity, what does Culver Entertainment do?

2) The thing I'm worried about most is being 'merely' a tech grunt in the audio production field. In your opinion, how much creativity is there in the audio post-production field?

b) How closely do you, as a writer/producer/director, work with audio teams? Do you just pass the work on and expect an end-product?

3) This is a personal, limited-in-scope question of which you may have no opinion. I'm currently in Minneapolis with a BA in theatre, minor in computer science, and very little audio experience. I'm pondering going to Full Sail for a trained-by-the-best kind of thing. Does that school stick out for you or would a local tech school and/or experience be good enough to break into the big time?

Thanks for any help! I know questions weren't strictly Gargoyles-related, but Gargoyles was what inspired me to steer into the entertainment industry in the first place!

Greg responds...

Thanks for the congrats.

1. None of the studios I've ever worked with in Television Animation have their own post houses.

b. Never.

c. Each show is different, but as far as Spidey's concerned, we'll probably make a decision in the next couple weeks as to which audio post house we'll be using.

2. Tons. But it depends on what you mean by creativity. Obviously, you're coming at the piece near the end of the process. You're not writing the story or animating the picture, but you are breathing life into it with sound, and there are a tons of choices to be made. The producers (if not the executives) have final say of course, but a great engineer or sound fx designer makes all the difference in the world.

b. I discuss things with the team, they go to town and then I'm present for the mix (at the very least). I don't just hand it off and cross my fingers that I'll like what comes back, but I also don't stand over their shoulders while the sound is being designed.

3. I've never heard of "Full Sail", but frankly I don't know this arena very well, so don't judge by me.

Good luck!

Response recorded on October 12, 2007

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Michael writes...

Hi Greg. First, I just wanted to say thanks for everything. For shaping Gargoyles the way it is. For being so open and accessible and involved with the fans.

In "Silver Falcon" Mace pretends to be this G. F. Benton character. I was wondering if there was anything behind the name G. F. Benton? Is it just something Cary Bates pulled out of thin air or was there a deeper meaning (as it seems is the case for a lot of what's put into an episode of Gargoyles).

Thanks again.

Greg responds...

No, not Mace. Dominic pretends to be G.F. Benton. I'm not aware of any significance to the Benton name, but you'd have to "Ask Cary" to be sure.

Response recorded on July 13, 2007

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jordan writes...

Were the major thems created in the series intended to have real world meaning, or were they merely for plot motion?

Greg responds...

Both, if I'm understanding you correctly.

Response recorded on June 25, 2007

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Todd Jensen writes...

I noticed that in #3 and #4, we got to see a lot of familiar faces from the "minor characters", more than we usually saw in the average episode of "Gargoyles" in its first two seasons. These two issues, put together, included the following cast members (all ones from the first two seasons) besides the clan, Elisa, and the Xanatoses (including Owen): Matt Bluestone, Officer Morgan, Phil Travanti (in the sense that he showed up as Morgan's partner in a couple of episodes such as "Temptation", though unnamed), Margot and Brendan, Agent Hacker, Jason Canmore, Demona, Al, the Mutates (except for Fang), the Clones, Castaway, Thailog, Billy and Susan and their mother, Jeffrey Robbins, Gilgamesh, and Judge Roebling. Perhaps it's only my imagination, but this seems like a larger cross-section of the characters than I remember seeing in the televised episodes.

Does this have anything to do with the fact that you're now telling the story in the medium of a comic book, which means that you don't have to worry about paying voice actors and can thus freely bring more people into each episode? Or is this merely the result of the accumulation of characters in the original 65 episodes? ("The Journey", even in its televised form, itself had a substantial cast, including, alongside the clan, Elisa, the Xanatoses and Castaway, the following figures: Travis Marshall, the Jogger, Vinnie, Sarah Greene, Matt Bluestone, Banquo and Fleance, Margot, and Macbeth.)

Greg responds...

It's really a combination of both. As I work on Spider-Man now, I have an on-going fight budgetarily as to how many characters I can put in any given episode... or rather how many actors I can hire. (It helps some when actors double up. For example, if I've got Brooklyn in an episode, I can get Owen for free. But if I also need the Magus, then Jeff Bennett get's a small additional payment. But if I ALSO need Bruno, then Jeff gets a FULL SECOND payment, as if I had hired a second actor to play Bruno. If I also want Matrix, I can get him for free with Bruno. If I also want young Macbeth, though, I need to make a second small additional payment. But if I ALSO need Vinnie, then I'm paying Jeff the same as three full other actors. And so on, heck with folks like Jeff or, say, Kath Soucie, this thing could go on ad infinitum.)

So, yeah, there is a certain liberation that comes with all the voices being in our heads and not behind actual microphones.

Beyond that, there's the scope thing. Look at Joss Whedon's new "Hey, no limits on my special effects or cast of thousands" Buffy comic. Same thing to some extent. I want the scope of the comic to be larger, because that's one of the strengths of that particular medium.

And still, part of it is VERY organic to the universe that we so carefully built through 65 television episodes. Nothing is wasted, and even the smallest character often inspired story ideas for me. (And I've had a decade to muse on all their stories, so frankly things are way MORE planned out now than they were back in the day, when we did plan ahead, but when our deadline pressure on the writing side was so incredibly crushing that often we were lucky as much as we were smart.) So it's natural that more and more of them will begin to have larger and larger roles. Some will whisp away for many issues and reappear when you least expect them. Others will be a constant presense. Others may not survive. Such is life...

Response recorded on June 08, 2007

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Gerin writes...

Hi Greg,

thanks again for taking the time to communicate with the community. Today, I have a few questions about the gargoyle designs:

1) On the show, the further the show progresses, the more varied the gargoyle design becomes. Originally, the gargoyles have a rather human look, but with time some of them cross the border to animalic. I'm thinking about the London Gargoyles in particular. How did these character design decisions, for example for lion-, eagle- and horse-heads and the bird wings, come about? Did you, the production crew, argue about such designs among each other? Or was it something that everybody accepted immediately?

2) I believe I remember a piece of promotional art that features Bronx with very small wings on the back. Why was it decided to remove those wings?

3) For the show, when you came upon a story that involved new gargoyles, what was the design process? Was there a lot of moving-sketches-back-and-forth, approving and rejecting designs, or were you usually contend with the first design you got?

4) Unfortunately, so far I have only seen the covers of the comic. But I wonder: why has the change to a bare-midriff look for Angela been made? Was it just a hunch of the artists, or were there more serious thoughts behind this?

Thanks in advance for answering and all your work.

Greg responds...

1. I don't remember any fighting over the London designs. MANY, many "gargoyles" in England are based on heraldic forms, and that's what we followed. It all fits into our backward extrapolation for why humans started sculpting faux gargoyles to safeguard their buildings.

2. Bronx never had wings. Bronx did have ears that acted as tiny wings and allowed him to hover a few inches off the ground. It was a comedy-development holdover, and Frank Paur jetissoned it when he came aboard.

3. Some of each.

4. It was a discussion between Greg Guler and myself to consciously make her look a bit sexier and more grown up, as she embarked on a more adult relationship with Broadway. And if her new look called up memories of Demona... well, so much the better.

Response recorded on June 01, 2007

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Jonny Modlin writes...

Hi Greg,
Where is Buena Vista Home Entertainment located in? Thank you.

Greg responds...

Burbank.

Response recorded on May 11, 2007

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Gerin writes...

Hey Greg,

thank you very much for communicating with fans for all these years. Really cool!

Was so glad to read you liked "Firefly" and "Serenity". So, my questions:

1) Did you ever meet Joss Whedon? If yes, do you know if saw "Gargoyles"? Did he like it? I'd ask him myself, but there is no "Ask Joss", and it would be interesting to know if you two ever talked about your shows.

2) I realize "Gargoyles" and "Firefly" differ in almost every regard, but I'm still aching to understand why my favourite shows always get axed prematurely. So, do you see any similarities between the two shows? Any common ground regarding their discontinuation other than their ratings not living up to expectations? Why is it that these shows did not catch on more? Is there something you and Joss maybe learned from it?

3) How would you explain that "Firefly" got a movie, whereas the "Gargoyles"-movie hasn't been made (yet)? Was it luck, was it that Disney would never let go of a property the way Fox has for "Serenity"?

Thanks for your time, all the best, can't wait for the comics to appear in Europe.

Greg responds...

1. I've never met Joss Whedon. But I'm a huge fan of his. I doubt I'm on his radar though. Though it's nice to IMAGINE he's a fan.

2. Um, Gargoyles did NOT get axed prematurely. Elsewhere on this site, probably in the FAQ, you can read about all the reasons why the series was not renewed for a fourth season (or rather a second season of Goliath Chronicles). But we did 65 episodes of Gargoyles (not counting TGC). That's a FULL order.

3. DVD sales mostly. Joss Whedon being Joss Whedon too. But mostly they had stellar DVD sales, we did not.

Response recorded on May 03, 2007


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